Welcome to the Dwarf Fortress Map Archive (DFMA). Dwarf Fortress is a popular single player sim game, (still in ALPHA mind) made by bay12games.
I have catapults firing from behind fortifications on my fortress's front wall.
Ballistae in my main entry hall.
While not worthless, I've not been too impressed with siege weaponry.
So far, I would estimate my average goblin siege to be about 40 goblins.
If the catapults can kill / severely wound 3 goblins, that seems to be pretty good.
The Ballistae - despite being manned (dwarved?) by expert operators, don't seem to be able to hit anything.
Either I'm missing something obvious about siege engines, or they're just not very good. - GameHat
This here website is a repository and online viewer for player created maps exported from the game. The site revolves around an optimized file format (.FDF-MAP), which can produce files 1/2000th the size of the ouputted bitmaps (for a 28 layer map) and 1/20th the size of equivalent PNG files. This makes them small enough to upload and transfer across the web without chewing up bandwidth. God forbid someone trying to upload the 150MB output file from a midsize fort, we can deliver exactly the same map for ~100kb!.
This site is for uploading and sharing (viewing) maps from Dwarf Fortress with your friends, family etc.. I'm sure you'll figure it out.
First I suggest you download SL's DF Map Compressor. Then do what the diagram says:
Also look out for Points of Interest; created by users of the archive, each map can have a navigatable list places that describe the fortress or world.
Maps archived for another year. Ban list updated to include some new words. Continued thanks goes out to dedicated reporters for finding and identifying spam.
Err, so its been a while, but here's an update!
Good news - hosting for the site has been renewed for another two years, that'll bring mkv25.net up to 2015!, and means that the site has been running for 11 years now.
CMV Editor source code now available on Github: https://github.com/Markavian/CMV-Editor. Any budding C# developers out there who want a tinker, go right ahead. All the solution files, IO encoder/decoder classes, and timeline component are there to be tinkered with.
And lastly, thanks to all the spam reporters who help keep the site clean of ANKFSL$52LFSDFS, "Nice blog", and shoe adverts, your help is much appreciated.
Fixed bug with PoI links not working on maps with a default PoI set. Thanks to hyndis for reporting the bug; completely missed it.
Movie update, RE: "Movies no longer record properly, at least in the SDL versions. The recorded files have no content at all, consisting of single frames."
(0013891) Toady One (administrator) 2010-11-15 13:59 This should be fixed for 0.31.18.
Get out there and make more movies!
Added feature to look for a Default point of interest in other maps in the same series if one is not defined. Should help people who upload multiple maps and don't want to have to set a default point of interest for every map entry. Thanks to Rhenaya for sitting me down and sorting this out for me.
Also; increased the max file size for map uploads to 1 MiB for registers users, and 628 KiB for non-registered users.
Thanks to SL for his great DF map encoder/compressor, without which I would not have had the inspiration to build this site. Also thanks to him for modifying his program over and over to get it to work with my Flash viewer.
The Flash map viewer was created by Markavian, aka John Beech. An avid fan of DF and computer programming. Markavian has been working with web technologies such as PHP, MySQL and Flash for over 6 years, in an effort to make the web a more useful place.
"Nobody heard of the 8th dwarf in the movie..." -ZedXionova