Inktome - 265 Early Spring by Fire Imp

Map Description:

An underground fortress. Mainly because it was to cold on the surface.

Point of Interest: Main Fort

( 265 Early Spring → onwards )

The main set up, where everything happens. The first point the dwarves could secure from the vicious naked mole dogs. The fort has really turned into a taming fort - I've attempted to capture and tame every creature I've encountered so far. - Fire Imp

There are 4 comments for this map series, last post 2012-12-28

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Comments

Submitted by: Dustin - 2012-12-20 to 265 Early Spring

How did you get caverns as close to the surface as 7 z-levels? Mine are always 30-40 down, and the magma sea is at around 130.

Submitted by: ajr_ - 2012-12-20 to 265 Early Spring

Ice age!!!! The ice has torn off a lot of soil and stone from the top

Submitted by: Quietust - 2012-12-20 to 265 Early Spring

The first cavern starts 4 Z-levels beneath the surface, which means custom worldgen parameters were almost definitely used (the normal minimum is 10 Z-levels).

It's also possible that his world is a "Region" rather than an "Island" and the embark is away from the coastlines or steep mountains - ISLAND worlds tend to result in extremely tall cavern layers, while REGION worlds can easily get you a magma sea that's less than 50 Z-levels beneath the surface.

Submitted by: Fire Imp - 2012-12-28 to 265 Early Spring

Sorry to disappoint, but the caverns start about 22 levels down, I didn't render all of the in-between levels because it's 19 levels of stairs. However that's really interesting Quietust, I didn't know you could manipulate the caverns in such a way. I'll upload the in-between layers next year to more accurately display the caverns :)

[Message edited on 2012/12/28 at 12:29 by Fire Imp]

Submitted by: Fire Imp - 2012-12-28 - Removed

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You can download the compressed map file: 2012-12/fireimp-Inktome-region2-265-2.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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