By the winter of 204, Brimswork has a population of 95, plenty of iron ore and fuel, no flux whatsoever, too many kids, soldiers proudly maintaining 40-minutes-a-week schedules, and, mercifully, no cats.
Here it is, the first line of defense against invaders... or rather, where it should be. Four squads on active duty, comprising more than 20 dwarves altogether, and how many show up? One guy.
The rest can be seen boozing it up (or sleeping it off) at various points of the fortress. I was thinking of setting up a meeting with the leader of the Soldiers' Guild in my office, until I remembered that my office isn't even finished yet. Gotta talk to the Miners' Union about that. - Vetarnian1
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Brimswork
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