Scouredrazor - 303 Early Summer by Nahkh

Map Description:

Third year, population just reached 80.
Dungeon Master already arrived, waiting for more nobles (with dread).

Point of Interest: The approach

These channels were added after invaders stood in the dead angle, safely out of siege engine reach. I plan to eventually add a bridge there to let me charge the invaders, or maybe let loose some dogs. - Nahkh_

There are 5 comments for this map series, last post 26/10/2008 08:10

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Comments

Submitted by: lambskin - 10/09/2008 06:09 to 303 Early Summer

I think that funny underground pool might be a bug...

Submitted by: Dakira - 12/09/2008 10:09 to 303 Early Summer

aaaah, the humor in these POIs amuses me so.

Submitted by: Caranha - 07/10/2008 10:10 to 305 Early Summer

You should build a corridor from the barracks to the front entrance, so that the military can catch any goblin who tries to flee the Ballista madness :-)

Submitted by: Rekhyt - 08/10/2008 10:10 to 305 Early Summer

Shot thru the humans! i wanna see human blood becuase they attacked one of my best forts.

Submitted by: Nahkh_ - 26/10/2008 08:10 to 308 Mid Summer

During that siege I didn't use the ballista, and instead tried using my K9 unit to crush the invaders. Unfortunately, they had two elite crossbowmen, and I failed to release the restraints quickly enough. Also, they shot up my marksdwarves through the fortifications with ease, killing maybe a third, with a few more dying from the subsequent tantrums and depression. The goblins made it to my ballista before my champions bothered to show up. After that, we had a light shower of goblin parts, followed by beer. And cake.

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You can download the compressed map file: 2008-09/nahkh-Scouredrazor-region6-303-10306.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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