Third year, population just reached 80.
Dungeon Master already arrived, waiting for more nobles (with dread).
The plan was ambitious; To move 62 tiles worth of water 200 tiles away. With strong heart we ventured forth, only to fail miserably. The water just barely reached the last pool.
Having spent two years with no steady food supply we just built farms inside the channel. Works fine.
To be fixed. - Nahkh_
There are 5 comments for this map series, last post 26/10/2008 08:10
Scouredrazor
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You can download the compressed map file: 2008-09/nahkh-Scouredrazor-region6-303-10306.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.
Submitted by: lambskin - 10/09/2008 06:09 to 303 Early Summer
I think that funny underground pool might be a bug...
Submitted by: Dakira - 12/09/2008 10:09 to 303 Early Summer
aaaah, the humor in these POIs amuses me so.
Submitted by: Caranha - 07/10/2008 10:10 to 305 Early Summer
You should build a corridor from the barracks to the front entrance, so that the military can catch any goblin who tries to flee the Ballista madness :-)
Submitted by: Rekhyt - 08/10/2008 10:10 to 305 Early Summer
Shot thru the humans! i wanna see human blood becuase they attacked one of my best forts.
Submitted by: Nahkh_ - 26/10/2008 08:10 to 308 Mid Summer
During that siege I didn't use the ballista, and instead tried using my K9 unit to crush the invaders. Unfortunately, they had two elite crossbowmen, and I failed to release the restraints quickly enough. Also, they shot up my marksdwarves through the fortifications with ease, killing maybe a third, with a few more dying from the subsequent tantrums and depression. The goblins made it to my ballista before my champions bothered to show up. After that, we had a light shower of goblin parts, followed by beer. And cake.