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See:
Description
Class Summary | |
MyGUI | Controller object that registers Draw, Mouse and Key events with PApplet. |
MyGUIActionEvent | |
MyGUIButton | This is the all encompasing and highly useful MyGUIButton class. |
MyGUIButtonDrag | |
MyGUICheckBox | MyGUICheckBox creates a checkbox object that has two marked states, checked, or unchecked. |
MyGUIGroup | A non visible grouping object that contains other MyGUI elements. |
MyGUIImage | This simple MyGUIObject allows an image to be loaded and positioned within a MyGUIGroup. |
MyGUILabel | MyGUILabel is just a one line text thingy. |
MyGUIObject | An interface for standardising the features of MyGUI components. |
MyGUIPinSlider | |
MyGUIStyle | MyGUIStyle is a simple collection of colours and a font(s) that is used to give a constant look and feel to all elements drawn through processing. |
MyGUITextInput | Visual GUI element for receiving and storing typed characters. |
MyGUI is a collection of compatable graphical user interface objects designed to work with processing.
Current features include:
Normal usage involves creating a MyGUI object and adding other MyGUI elements to it. Each element requires a reference to the parent processing applet so they know where to draw them selves. Most elements also require an x,y coordinate as well... but basically thats all you have to do to put an object onto your screen. The MyGUI controller handles all of the draw, mouse and keyboard events automatically for you.
Author John Beech
Built to work with Processing.
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