| Platform | Status and Link | Information |
|---|---|---|
| Android | APK File | This is a debug build, will need special permissions to install on a device |
| IOS | Not available | Not currently in development - test build froze at start screen |
| Flash | Web version | Available through this website |
| Windows | Not available | Works, but not part of the automated build process |
| Neko | Not available | - |
| Linux | Not available | Should work, no way of testing |
Currently the only player mode is 2 human players with pass and play. The current plan is to support up to 6 player games, with a mix of human, AI and pass and play.
The game is a mouse/touched based game. Click on buttons to perform actions, you'll be prompted with options at each stage of the game.
Designed in 48 hours over the weekend of August 22nd-25th, 2014.
Developed progressively since Ludum Dare 30, the version on this site is far more advanced then anything I could make in 48 hours.
Competion rules - all artwork, sound, and music were created by myself using publicly available tools.
Many thanks to the respective authors and companies behind the software:
| Tools | Technologies |
|---|---|
| Sound Effects | No sound used |
| Graphics | Paint Shop Pro 7, Adobe Flash CS3 |
| Compiler / Language | Haxe + OpenFL |
| IDE | FlashDevelop |
| Operating systems | Windows 8, Windows 7, Windows XP, Mac OSX 10.8 |
Full source available on Github.
The Ludum Dare community for great feedback and support.
Some screenshots of the game:



