Displaying results 1 to 15 of 55 (Page 1)
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Map: Planabbey - 104 | Fox-Of-Doom |
Map: Constructrain - 201 | sava2004 |
View / ReplySubmitted by: Fox-Of-Doom - 2009-09-26Oh, I'm sure some nice explorers with loot from somewhere else took a nice visit to the 'abandoned' cave and gave them to the spider. |
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View / ReplySubmitted by: Fox-Of-Doom - 2009-09-24I'll bet there's a nice fuzzy giant cave spider in them thar caves. |
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Map: Walledburial - 106 | Fox-Of-Doom |
View / ReplySubmitted by: Fox-Of-Doom - 2009-09-24Eh; the spot is very particular... Nice, flat, woody, with lots of magnetite (I suppose; limestone usually does) to make steel, and sand. I could continue to simply build the railroad, but I'd need to hack the points so I could bring steel or I would have to take forever importing it all. I suppose it would amuse me until the next release, though. |
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Map: Drummedrocks - 201 | g_BonE |
View / ReplySubmitted by: Fox-Of-Doom - 2009-09-14That's a pool. Pipes go all the way down, I believe. |
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Map: Eternal Halls - 119 - 119 | Tack |
View / ReplySubmitted by: Fox-Of-Doom - 2009-09-12Very nice. For whom is that impressive tomb for? |
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Map: Atticdanger - 201 | Sir Finkus |
View / ReplySubmitted by: Fox-Of-Doom - 2009-09-11Well, have fun :3. I'd kill myself waiting for that to be mined out... |
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Map: Sparklewheel-SparkGear - 209 | Demonic Spoon |
View / ReplySubmitted by: Fox-Of-Doom - 2009-09-06Unless I'm mistaken, the reason there is water on aquifer bug is that that sand tile is an aquifer; ALL aquifer tiles create water, regardless if they are connected to more aquifer tiles. If you dig out the tile the water can probably be pumped out... |
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Map: Dikecloud - 1057 | Drug_unit |
View / ReplySubmitted by: Fox-Of-Doom - 2009-08-17Wtf do they do during sparring sessions... |
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Map: Famousbandits - 7 | Kallemort |
View / ReplySubmitted by: Fox-Of-Doom - 2009-08-10Verry nice sleeping quarters. I enjoy the use of stairs most prominently. On another note, it appears wagons are currently unable to access your trading depot (unless I am mistaken)! Ramps need a wall bordering them on the side which you want users to end up on. I would suggest building a wall one tile north of each ramp. |
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Map: Machine Spirit - 1001 | Mechanoid |
View / ReplySubmitted by: Fox-Of-Doom - 2008-12-05Nice. Multicolored stones is one of the things I hate in my fortress, so glad to see you've taken the ambition to shake things up. Also, glad to see your plan worked out so well. |
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Map: Treatychances - 203 | Phlamethrower |
Map: Stylesspark - 202 | Banzayatc |
View / ReplySubmitted by: Fox-Of-Doom - 2008-11-18Soldiers will shoot carp if you set their squad to 'harass dangerous animals'. Also, I'm not sure if humans will equip bows, but I've not modded the game to play them in quite a while. |
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Map: Lashpools - 207 | Nesoo |
View / ReplySubmitted by: Fox-Of-Doom - 2008-11-06Could make a mighty high tower from the bottom level. |
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Map: Fountaintomb - 316 | Alex Encandar |
View / ReplySubmitted by: Fox-Of-Doom - 2008-10-04Lookin' good, a nice underground dwarven paradise. |