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Map: Waterdeep - 1054 | matryx |
View / ReplySubmitted by: llamavore - 2007-12-21does the glass actually require reinforcement in-game? or is that just a bit of realism? and i wonder what kind of crops you can grow underwater... or if you can have an aquarium with turtles or larger water fauna and such. keep us updated. |
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Map: Clockwork - 1052 | Corbine |
View / ReplySubmitted by: llamavore - 2007-12-19where'd you get the graphics mod? does it make the tiles even squares in-game or do they just look that way in the viewer? |
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Map: Giltbeards - 1052 | llamavore |
View / ReplySubmitted by: llamavore - 2007-12-19thx for the tip. I was noting the wagon point for the sake of the bloodline game this fort was started for, so the rulers to come could get an idea of how things progressed. perhaps they will build something there. |
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I've been working hard on making this more secure and more efficient, and I think I've got a good design going now. With the help of hundreds of mechanisms, instead of using fortifications to let the water fill and drain quickly, I'm using floodgates to channel the water, and then dropping them after foes have drowned to give the water room to spread out and flow to the bottom. This should speed the rinsing of sieges significantly. - Tiogshi