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Map: Floodedsky - 103 ajr_

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Submitted by: Tharis - 2014-08-05

That's interesting. Kind of hard to figure out. I'm guessing the huge room is a future dining hall?

Map: Thiefbane - 252 ClsfdKidd

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Submitted by: ajr_ - 2014-08-05

Your fortress looks increasingly endangered :O

Map: Rhymedmansion - 257 mounf

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Submitted by: ajr_ - 2014-08-05

Has dfhack been updated to version 0.4x yet?

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Submitted by: mounf - 2014-08-05

I think "channeling attackers" is causing some confusion.. By this I mean forcing them to attack an easily defensible position. Not attackers digging their way into my fort!

I'm looking forward to when attackers do the latter though. It'll need much more flexible defensive design.

Map: Sensedmirror - 147 osldgoth

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Submitted by: osldgoth - 2014-08-02

z-level numbers ingame are different than shown here. the waterfall starts at 116 down to 114 (dining hall floor), 113 (water exit)

Map: Grindbroken - 591 Sorg

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Submitted by: ajr_ - 2014-08-02

The bridge is great. I like the aquarium moat.

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Submitted by: ClsfdKidd - 2014-08-01

Chaos aside, this is a fantastic looking fortress. I love the "office" in the moat.

Map: Towerunion - 129 durbuhuru

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Submitted by: ajr_ - 2014-07-30

Kukaan ei työskentele metallipajassa

Map: Pearlgates - 103 Jimmy

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Submitted by: ajr_ - 2014-07-30

Beautiful Pearl-shaped rooms.

Map: Scribedmetal - 551 db48x

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Submitted by: ajr_ - 2014-07-30

Nice underground boulevard :(

Map: Rhymedmansion - 256 mounf

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Submitted by: Sorg - 2014-07-29

There's dfhack plugin, "digging invaders". But without it invaders can't dig yet.

Map: Radianthalls the Ageless Imperial Gold-Tower of Dragons - 125 Whitecold

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Submitted by: Whitecold - 2014-07-29

The name is just a coincidence. The name was just the most grandiose thing I could put together, and the inspiration for the design came from how pretty things with the DFhack circle tool look.

Map: Armtorch - 181 martinuzz

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Submitted by: ajr_ - 2014-07-28

A great functionalistic look. Can't wait to see some magma casting.

Map: Rhymedmansion - 255 mounf

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Submitted by: ClsfdKidd - 2014-07-25

Can invaders dig now? I know that it was in development, but I haven't seen them do this, yet.

[Message edited on 2014/07/25 at 11:59 by ClsfdKidd]

Map: Submergeroom - 152 ajr_

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Submitted by: Tharis - 2014-07-24

I like the carefully asymmetrical workshop layout.

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