Browse Comments - DF Map Archive

Browse map comments by...

Displaying results 511 to 525 of 7710 (Page 35)

« Prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | Next »

Sort by: Author, Date Submitted (Clear Search)
Map: The Cloudy Mountain - 258 Silfurdreki

View / Reply

Submitted by: Brewster - 2013-08-29

Good luck, update often.

View / Reply

Submitted by: fidelcowstro - 2013-08-29

No kidding! What a curious bit of geography. I'm interested in seeing what you do with it!

Map: Worksack - 14 mirrizin

View / Reply

Submitted by: Tharis - 2013-08-29

Circles are certainly prettier.

Map: Oldmetal - 203 ClsfdKidd

View / Reply

Submitted by: Tharis - 2013-08-29

I can see how security is a problem. It's a neat design, though, and I can tell it's seriously labor intensive. What killed this fort?

Map: The Fountain of Intricacies - 103 Malrodin

View / Reply

Submitted by: ajr_ - 2013-08-29

I like the lowest floor

Map: Lemonshade - 112 Pilcrow

View / Reply

Submitted by: ajr_ - 2013-08-29

Hey! Really nice!

Map: Worksack - 14 mirrizin

View / Reply

Submitted by: ClsfdKidd - 2013-08-28

Check out the entrance to Oldmetal, one of my forts. It has a massive hole in the ground with circular ramps descending down. The fort failed very early, but I've always been proud of the epicness of the entrance.

I've tried lots of circles and square fort designs. Squares are efficient and boring, while I think Circles look amazing on DFMA.

Map: The Fountain of Intricacies - 103 Malrodin

View / Reply

Submitted by: Malrodin - 2013-08-28

Yeah im having a lot of fun with this one, hopefully it lives for some more years.

View / Reply

Submitted by: Tharis - 2013-08-27

Looks very scenic.

Map: Worksack - 14 mirrizin

View / Reply

Submitted by: Tharis - 2013-08-27

Well, at the moment there's a mysterious necrosis going around, mostly killing off dogs and cats, though I think it's caught a couple children and maybe an adult or two. One is mysteriously missing. The last forgotten beast was a doozy, but I think you're right. At this point it would take either gross negligence on my part or, yes, [SPOILER].

Once I either complete or get sick of trying the stupid dwarf trick, I suspect I'll [SPOILER] because it's the thing to do.

I'm also curious about aesthetics. I've done a fair number of fortresses in the past, and they've all come out more or less like this. Wondering how to make things more interesting next time. Hmm...

Map: Cloisterpillars - 268 ajr_

View / Reply

Submitted by: ClsfdKidd - 2013-08-27

Wow. Just, wow.

I am impressed and gladdened by many parts of this fortress. The bedrooms with glass walls, the way water is used for style, the meeting areas... This is a great fort!

At this point, I think it would only mess with the brilliance of the fort to open it up to the heathens. Keep it closed and beautiful.

Map: Watchcircle - 202 ajr_

View / Reply

Submitted by: ClsfdKidd - 2013-08-27

This is just a cozy little fort. It is not a large construction, but it is really well thought through. I like how the moat and wall is very precisely made, while everything else has a sense of randomness. Just like Kobolds.

Inspires imagination.

Map: Worksack - 14 mirrizin

View / Reply

Submitted by: ClsfdKidd - 2013-08-27

Courtyard: Check.
Bridges inaccessible when raised: Check.
Invader drop chute: Check.
Double wall protection: Check.
Nice bedrooms and epic dinning room: Check.

At this point, I'd say that your greatest threat lies within... [SPOILER] ...or below.

Map: Bustsculpted - 318 hactar1

View / Reply

Submitted by: Tharis - 2013-08-27

I like just about everything about this map.

Map: Worksack - 14 mirrizin

View / Reply

Submitted by: Tharis - 2013-08-27

If anyone cares, this is now the author's username.

« Prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | Next »

Login: