Browse Comments - DF Map Archive

Browse map comments by...

Displaying results 106 to 120 of 7710 (Page 8)

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | Next »

Sort by: Author, Date Submitted (Clear Search)
Map: Constructivory - 60 Bearskie

View / Reply

Submitted by: Tharis - 2016-02-09

Cat!!!

Map: Bronzeroads - 120 ajr_

View / Reply

Submitted by: ajr_ - 2016-02-07

Yeah, the inn is an eyecatcher in the fortress... so much crowd is packed in there most of the time. Otherwise not my favorite layout as a fortress.

Map: Armok Invaders - 74 BaronW

View / Reply

Submitted by: Tharis - 2016-02-03

That's quite a power station, I think.

Map: Distinctgravel - 128 Tharis

View / Reply

Submitted by: Tharis - 2016-02-03

Thanks. I think if I want to try this again, I might go with a standardized layout until I get to my population cap, then arrange large complexes by family ties. Maybe color-coordinate them.

View / Reply

Submitted by: Salmeuk - 2016-02-01

those bedrooms are going to look so cool once you smooth the walls! Same goes for most of the rooms in your fort.

Map: Armok Invaders - 74 BaronW

View / Reply

Submitted by: Salmeuk - 2016-02-01

Add some PoI's so I can find things!

Map: Bannerheat - 108 Salmeuk

View / Reply

Submitted by: Salmeuk - 2016-02-01

read year 107, that's not a mechanic but my legendary Siege Engineer. Well, he was only legendary for about a week before deciding to haul one particularly important alunite boulder, and through a rather dwarvenly set of events found himself with a pair of broken legs at the bottom of a 4 z-level waterfall with no way out (the exit staircase you see was hastily designated but wasn't finished before he drowned).

View / Reply

Submitted by: Tharis - 2016-02-01

No fort is complete without a magma disaster.

Nice waterworks. Brave to make them from a non-enclosed pool of water. How'd the mechanic get stuck in there?

Map: Bronzeroads - 120 ajr_

View / Reply

Submitted by: Tharis - 2016-01-31

I like your inn, it looks very spacious and functional.

Map: Bronzedomains - 150 RainAtDawn

View / Reply

Submitted by: Salmeuk - 2016-01-28

This map is getting interesting, what exactly are you carving out with those two huge pillars?

Map: Distinctgravel - 126 Tharis

View / Reply

Submitted by: Tharis - 2016-01-26

I hear you on that one. I'm not sure I'll bother either, though on the other hand I'm strangely tempted to try to do a fort genealogy. Also, playing (as I've been) in short bursts makes some tasks less onerous. It's easier to focus on little details when you're not on the same game for a long stretch.

Though if I get another big wave I could easily change my mind...

View / Reply

Submitted by: Salmeuk - 2016-01-26

You're not the first, IIRC, but I can't find the maps I'm thinking of.

That bedroom design is intriguing, and way more fitting for story-making than cookie-cutter designation, but I couldn't see myself keeping it up for more than thirty dwarves.

View / Reply

Submitted by: Tharis - 2016-01-25

Thanks for commenting! I think that's one reason I use it. It might be somewhat less time-efficient, but it's less confusing to use the "Q" command to examine particular shops and check on what's going on.

I also wonder if this particular model of small circular rooms will become some kind of design signature, since I don't know that I've seen anyone else use them.

Map: Beervaults - 755 Salmeuk

View / Reply

Submitted by: Tharis - 2016-01-25

Thanks for the warning. :)

Map: Distinctgravel - 125 Tharis

View / Reply

Submitted by: Salmeuk - 2016-01-25

Pod design makes it really easy to know what's going on with your dwarves, since everything is sort of segregated into little packets of production. Watching this one!

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | Next »

Login: