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Map: Taxedearthen - 1064 | AWDBall |
View / ReplySubmitted by: AWDBall - 2008-04-07Yup, that's exactly what I was shooting for. Though of course, having finished the bulk of it now I have designs on how I would do it better. I could have in fort farming working with a bit of planning. and by being just a tiny bit sleazy and moving the coast line in a bit I could include some of the sand and outdoor farming too. |
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Spot 3: The beginning section of the trade road
The traders or invaders must use the bridges on the level above to get here from the depot. Then, they must go down a level and cross the pit again. After that, it's up into the workshops, and up into the forges and barrackes area. A final crossing of the pit, across the brook and to the spike traps we shall go. The process of leaving is described here, and to enter one must pass the spikes first, which is quite the feat, and then face Spot 4... - sonerohi