Displaying results 1 to 15 of 33 (Page 1)
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Map: Canyonbodice - 115 | Fox-Of-Doom |
View / ReplySubmitted by: Duke - 2009-08-27You see folks, this is how magma forges should be made. None of this minimalist only have a hole where the forge is. Make a lake and situate the forges on the edges. That's how you make a forge. |
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Map: SparkGear 3 - 222 | ToonyMan |
View / ReplySubmitted by: Duke - 2009-07-30That magma lake makes me proud, Toony. I told myself I would not cry... |
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Map: Gatehammers - 104 | db48x |
View / ReplySubmitted by: Duke - 2009-05-26Huzzah for another fortress based around a magma pipe! I always love these. |
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Map: Filledtattoo - 224 | miko |
View / ReplySubmitted by: Duke - 2009-05-01*Golf Clap* |
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Map: Danceskulls - 210 | Navian |
View / ReplySubmitted by: Duke - 2009-04-23 So I open the map, and I see the description "That's a lot of blood." Now note the map opens to a hill, so I was searching the map for the entrance. Then I found a spot of blood and followed it. |
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Map: Deathquest - 216 | ToonyMan |
View / ReplySubmitted by: Duke - 2009-04-14*Sees bin POI* |
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Map: Speargroove - 211 | Crash2455 |
View / ReplySubmitted by: Duke - 2009-04-13*Sniff* |
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Map: Crestbolt - 204 | zchris13 |
View / ReplySubmitted by: Duke - 2009-04-10So, the glitch where pressure doesn't travel through diagonals is still workin'? Cool. I need to remember that one. |
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Map: Chambercastle - 204 | wololo |
View / ReplySubmitted by: Duke - 2009-04-01 I must say, this is a nice-lookin' castle. The moat just works well, and looks like it wasn't dug out. |
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Map: Strengthcrown - 210 | Jerkwhistle |
View / ReplySubmitted by: Duke - 2009-03-27 Woah. |
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Map: Healedabbey - 203 | Duke |
View / ReplySubmitted by: Duke - 2009-03-25 Ah yes, the technicolor wall. It has saved me several carpel tunnel injuries for the reason listed. And most of the design here came from research on European castles, as this was intended for a thread on amazing aboveground castles. |
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Map: Racebridged - 1070 | magic dwarf |
View / ReplySubmitted by: Duke - 2009-03-24I like how this progressing. Not much to add onto my earlier comments other than good job. |
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Map: Matchwheeled - 303 | Persh |
View / ReplySubmitted by: Duke - 2009-03-17 Now that is a proper dwarven entrance. Top of a hill, 3x3 staircases all the way, all smoothed, countless deathtraps. |
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Map: Healedabbey - 224 | Duke |
View / ReplySubmitted by: Duke - 2009-03-12Rhenaya? Jealous? Oh lord, I appear to have received a complement from the master of Aquifers! Oh, what does one say? |
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Map: Towerweak - 204 | Jurph |
View / ReplySubmitted by: Duke - 2009-03-12While at first glance this map appears to be a typical dwarven fortress under a vertical layout, the Hammer Chamber changes that. Oh yes. this place is different. And if you have glass, I advise draining enough of the pipe to install windows into the magma. Nothing says mastery over the rock and magma beneath yer feet like having windows into molten rock for no good reason. |
The purpose of this meeting hall is just to keep dwarves and animals from being coated in three pages of blood decals. They have to cross baths to get here. Periodically the dwarves use the "dfcleanmap" spell to remove excess blood from the environment. - heXad