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Map: Weightglow - 33 Jelle

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Submitted by: Jelle - 2011-11-17

Hey, sorry for the late response, was away for the long weekend.
Here's the worldgen info if you're still interested.
http://www.crocko.com/588E60342D664F51A74806827D53289E/worldgeninfo.rar

Map: Weightglow - 32 Jelle

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Submitted by: Jelle - 2011-11-08

Yeah already some fun to be had, the alligator made his move and killed my cheesemaker, the useless sod.
My new militia dealt with it easely enough, I brought some silver morningstars for a reason.

Map: Weatherwires - 196 fidelcowstro

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Submitted by: Jelle - 2011-10-18

I can tell with certainty that this is dwarfy even if I'm no good at deciphring the ascii. Awesome

Map: Packmatch - 31 Jelle

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Submitted by: Jelle - 2011-10-13

As per recomendation, and also because I was thinking of a similar construction, the 'fortress' will be within the gorge consisting of wooden walkways and burrows directly within the soil.
Construction sure does go slow when it's all out of wood.

Map: Oarskinned - 187 Jelle

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Submitted by: Jelle - 2011-07-19

I just discovered why my population remained so low, and corrected my init files for a max of 140.
I'm just now beginning to realize how much animals I'm going to have to slaughter to keep up with the demand of an entire population of carnivores. The amount is just scary.

Map: Praisegems - 1104 cephalo

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Submitted by: Jelle - 2011-07-17

I'm in awe, such an amazing structure.
How many dorfyears did it take to make?

Map: Oarskinned - 187 Jelle

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Submitted by: Jelle - 2011-07-11

The map might look a bit different from the previous ones, I did some small tweaks in the raws.
When I approved of the embark I looked up some info on clay and sand, and found a soruce saying any tile with sandy in it can be harvested for sand, and that sandy loam contains fire clay.
Both were wrong, but I really wanted those two in my industry so I modded the two soils I had.

Map: Oarskinned - 180 Jelle

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Submitted by: Jelle - 2011-07-07

Cheers, I quite like the hallway, it looks even better with the water.

Anyway I kept a save handy before I let the water through incase I change my mind, and I'm not sure what to decide now.

Do I keep the natural smoothed stone, allowing shrubs and trees to grow like in their natural habitat, or construct floors to keep plants away from the indoors?

Map: Oarskinned - 176 Jelle

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Submitted by: Jelle - 2011-07-05

Well the breeding was a succes, the conditions for the eggs to hatch is still a mystery to me, but I have ascertained that the mother doesn't need to sit on the eggs continuisly as she went to grab food and drink occasionally.
And then a goblin thief came, stole one of her hatchlings wich was freed when the thief was killed, and she died spamming errormessages of not finding her baby.
There I was thinking she'd die on the nest.

Map: Diamondgulf - 1068 Diamongulf

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Submitted by: Jelle - 2011-07-05

I like the layout.
You're pretty crazy about long wide shafts of staircases aren't you. ^^

Map: Shielddefense - 114 magic dwarf

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Submitted by: Jelle - 2011-07-04

That's a big wall. o.O

Map: Savagesmiths - 1052 Soulronin

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Submitted by: Jelle - 2011-07-03

I like how your industry section is laid out, nice and organized.

Map: Towersoared - 316 Battlecat

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Submitted by: Jelle - 2011-06-30

Very grand and dwarfy

Map: Toolwhip - 88 Jelle

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Submitted by: Jelle - 2011-06-30

I was getting ambushed so frequently in large number probably had something to do with all the engravings I had made.
About half the population was in hospital recovering all sorts of injuries, I've removed my staircase to the surface before it got any worse.
On the bright side I caught a cave dragon, once/if I catch a male one I'll start breeding.
Also the poor dwarf with no arms just got what was left of his left arm ripped off in another fight against a forgotten beast. That guy cannot catch a break.

Map: Toolwhip - 86 Jelle

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Submitted by: Jelle - 2011-06-27

I'm being attacked by enough forgotten beasts to feed my entire fortress from their meat at this point.
One attacked just now and left one of my dwarves with no arms, the poor sod, still need to see if he'll make it.
And before that a blob of flame came waltzing in, as you can see by the charred vegetation.
He went right through the lake as well, that certainly made quite a spectacle, and bad for the fps. :(

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