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Map: Axeglided - 1085 hyndis

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Submitted by: Mechanoid - 2010-11-10

How did you get such a MASSIVE underground cave system? What settings did you gen the world with?
It. Is. GLORIOUS.

Map: The Mechanism - 252 BaronW

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Submitted by: Mechanoid - 2010-04-12

:suicide:

Map: Echocastle - 123 miko

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Submitted by: Mechanoid - 2009-08-06

Some day, Dwarf Fortress.
Some day.

;_;

Map: Channellivid - 210 Retales

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Submitted by: Mechanoid - 2009-07-26

It is only possible to encounter one group of demons.
Dig as greedilly as you want.

Map: Chucktrade - 203 YF-23

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Submitted by: Mechanoid - 2009-07-02

Making your channel wider will only cause it to fail harder.

Instead, dam the river that feeds the artificial lake on the end where the water leaves the map, and reduce the width of your channel to 1 tile. That way you will have 4 tiles of water traveling through a 1 tile wide channel, and fill the lake faster then a wide channel ever would.

Wide channels allow the water to 'slosh' around inside it instead of actually flowing through -- you can see this in the large (16+ tile) rivers; one end gets dried up slowly but surely.

Map: Syrupdwellings - 216 NEO|Phyte

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Submitted by: Mechanoid - 2009-06-21

Staircase designations should speed up the excavation of the pillar area, namely, everything gets dug out at once. That way when it's time to channel away the stairs, there is barely any risk of cave in and they can do it without player intervention to save a stupi-dorf.

Map: Tradeclashed - 121 w4ldf33

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Submitted by: Mechanoid - 2009-06-12

What? No emerald-dye carpets?
I am disappoint.

Map: Deathquest - 217 ToonyMan

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Submitted by: Mechanoid - 2009-05-10

/wrist @ the piles of gobage

Map: Waywardtomb - 71 Navian

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Submitted by: Mechanoid - 2009-03-28

Where there's smoke there's fire.

Map: Theaterclutched of Deviance - 202 Gretyl

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Submitted by: Mechanoid - 2009-03-20

As long as there is "empty space" between the well and the water source, creatures will not crawl up through it. If the well was on level 13, then there would be problems.

Map: The Bulwark of Waves - 204 Pseudo

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Submitted by: Mechanoid - 2009-03-08

Goblin Hammerers
In ur tunnels
Killin ur dorfs

Map: Syrupdwellings - 214 NEO|Phyte

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Submitted by: Mechanoid - 2009-02-17

Suggestion:
Make a dungeon for holding captured goblins. As well, start a fight with the humans and elves, then do the same.

Then, see if the captives make more dungeon dwellers.
After enough bodies exist inside, link the caves together to see if fights break out. Use mechanical and water-based timing mechanisms to limit the interaction.

Map: Copperwinds - 51 revier

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Submitted by: Mechanoid - 2009-01-24

What is this, I don't even...

Map: Youthwhipped - 207 sbr32

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Submitted by: Mechanoid - 2009-01-01

Dwarves have no need of child labor laws.

Map: FlareChannel - 401 QuantumSawdust

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Submitted by: Mechanoid - 2008-12-28

Copperblazes 3D?

edit - also, is that a doomsday device i see? because that looks like a doomsday device.

[Message edited on 2008/12/28 at 04:04 by Mechanoid]

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