Displaying results 1 to 15 of 41 (Page 1)
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Map: Axeglided - 1085 | hyndis |
View / ReplySubmitted by: Mechanoid - 2010-11-10How did you get such a MASSIVE underground cave system? What settings did you gen the world with? |
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Map: The Mechanism - 252 | BaronW |
Map: Echocastle - 123 | miko |
Map: Channellivid - 210 | Retales |
View / ReplySubmitted by: Mechanoid - 2009-07-26It is only possible to encounter one group of demons. |
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Map: Chucktrade - 203 | YF-23 |
View / ReplySubmitted by: Mechanoid - 2009-07-02Making your channel wider will only cause it to fail harder. |
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Map: Syrupdwellings - 216 | NEO|Phyte |
View / ReplySubmitted by: Mechanoid - 2009-06-21Staircase designations should speed up the excavation of the pillar area, namely, everything gets dug out at once. That way when it's time to channel away the stairs, there is barely any risk of cave in and they can do it without player intervention to save a stupi-dorf. |
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Map: Tradeclashed - 121 | w4ldf33 |
Map: Deathquest - 217 | ToonyMan |
Map: Waywardtomb - 71 | Navian |
Map: Theaterclutched of Deviance - 202 | Gretyl |
View / ReplySubmitted by: Mechanoid - 2009-03-20As long as there is "empty space" between the well and the water source, creatures will not crawl up through it. If the well was on level 13, then there would be problems. |
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Map: The Bulwark of Waves - 204 | Pseudo |
Map: Syrupdwellings - 214 | NEO|Phyte |
View / ReplySubmitted by: Mechanoid - 2009-02-17Suggestion: |
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Map: Copperwinds - 51 | revier |
Map: Youthwhipped - 207 | sbr32 |
Map: FlareChannel - 401 | QuantumSawdust |
View / ReplySubmitted by: Mechanoid - 2008-12-28Copperblazes 3D? |
A future place for some neat statues
Those small islands will have statues sooner or later. - elmokki