Displaying results 1 to 15 of 70 (Page 1)
« Prev | 1 | 2 | 3 | 4 | 5 | Next »
Sort by: Author, Date Submitted (Clear Search) | |
---|---|
Map: Pagedslipped - 231 | sphal |
View / ReplySubmitted by: Sinergistic2 - 2010-07-14You should really add some points of interest. |
|
Map: Channelnarrow - 1054 | Sunder |
View / ReplySubmitted by: Sinergistic2 - 2010-07-12Nice magma flood :D |
|
Map: Boltclutched - 1060 | Onyx3173 |
View / ReplySubmitted by: Sinergistic2 - 2010-07-05Re: Grr and Grr2: Have you tried dumping them? 'k' over the rock, highlight it with the numpad '-' and '+' keys, and then 'd'ump it. If you've done this already, you may need to investigate your 'o'rders, and see if dwarves collect refuse etc from outside. There may be an order preventing them from dumping stuff that is outside. |
|
Map: Minedprison - 502 | Sinergistic2 |
View / ReplySubmitted by: Sinergistic2 - 2010-07-05Thanks :D Might I inquire about a PW reset for Sinergistic? It's been way to long since I visited, and I do not remember my old PW. If it isn't possible without a lot of hassle, don't worry about it. |
|
Map: Beandagger - 429 | Noble Digger |
View / ReplySubmitted by: Sinergistic' - 2010-07-02Um, ok? |
|
Map: Beandagger - 425 | Noble Digger |
View / ReplySubmitted by: Sinergistic' - 2010-06-30What is with all of the grates all over the place? Flood protection? |
|
Map: Murderhowls - 1058 | Mike Prosser |
Map: SparkgearXI - 1057 | Demonic Spoon |
View / ReplySubmitted by: Sinergistic2 - 2010-06-21WHOAH that is a LOT of bodies. I mean... I saw the stuff in the corner, and I was like "yeah, that is a lot of death for a fort", then I started moving the camera around... wow. How do you end up with that many deaths in the first place? |
|
Map: steve moraffs dungeon of the unforfgiven - 79 | steve moraffs ghoast; millionaire cosmonaut |
View / ReplySubmitted by: Sinergistic - 2009-10-22Now there's an idea... |
|
Map: Frostywheel - 255 | mattmoss |
View / ReplySubmitted by: Sinergistic - 2009-10-15Ramps are ok for small projects, but mass designating ramps can lead to huge slowdowns (at least for me). |
|
Map: Wrungtowers - 230 | Momaw |
View / ReplySubmitted by: Sinergistic - 2009-10-15Going to agree with markavian and say the themed workshops are neat. May nick that idea and incorporate into my 'house rules'. |
|
Map: Veleshtân - 13 | Kogan Loloklam |
View / ReplySubmitted by: Sinergistic - 2009-10-13There is an airlock, you can very clearly see a bridge next to the trade depot. |
|
Map: Logo - Muckgrotto - 108 | Logo |
View / ReplySubmitted by: Sinergistic - 2009-10-11Oooh, very nice. |
|
Map: Woundmerchants - 222 | Lux782 |
View / ReplySubmitted by: Sinergistic - 2009-04-08I like the way you've ignored common fort building 'practices' and gone straight to the very bottom of the map, and expanded horizontally, rather than vertically. |
|
Map: Torchgear - 116 | Depthseeker |
View / ReplySubmitted by: Sinergistic - 2009-04-06Instead of using 'cheap' flooring to reach the unsmoothed areas of your magma forge, use bridges. They are built faster (generally), cost less stone, and the stone they do cost is recoverable. Speaking of recoverable, they are a bajillion times easier to deconstruct that floors. Deconstructing floors is a pain the ass, as I'm sure you know. Bridges are so damn quick. |
Things were going fine for the Black Towers. Sure, a few elven thieves had tried to sneak in, but they usually got killed by an onslaught of beak dogs, war trolls and elven slaves.
This time however..
I somehow missed the appearance of the elven raiding party, probably because they appeared at exactly the same time as a caravan. While my attention was elsewhere, they made quite a mess on the bridge between the trading depot, and the main tower. Still, no immediate casualties. Most of the blood might actually be from a dead raider.
One raider fled towards the west wall. A hell hound followed and breathed fire at it. The elf died, but the grass caught on fire. This spread east, burninating many dark dwarves rushing in to grab the goods inside the fire. And then the trade depot caught on fire. Including the human caravan and my expedition leader, mayor and trader (all gathered in the auspicious person of Ablel Ducimtherleth.
I'm thinking about slaughtering all hell hounds in the future. Flaming elves are fun, but this is a little too much of a fun thing. -
Rubberduck