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Map: Hellfurnace-MegaForteresse - 218 Icebird

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Submitted by: crash2455 - 2010-04-04

Nice going. I remember I was trying to implement this once, but I didn't have a close enough source of magma or nonflammable materials. I definitely didn't think about having a giant reservoir above the entrance.

Too bad you didn't link it to pressure plates and make it completely automated as well. I suppose that would remove some of the fun.

Map: Frostbridged - 306 Demonic Spoon

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Submitted by: crash2455 - 2010-03-30

You know, I'm sorta surprised that you still have just a line of cage traps defending your fortress. You seem like the kind of person that would build a ridiculous (and probably very messy) fortress defense system.

Map: Frostbridged - 303 Demonic Spoon

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Submitted by: crash2455 - 2010-03-08

I'd wanna see this map continue just to see how crazy the pillar of history gets. Knowing the game, it will probably consist of:
-Founding of Frostbridges
-First leader of Frostbridges
-Artifacts made in the fort
-Finding the HFS
-The guy who engraved any of the top things (lol recursion)

Maybe you'll get lucky and get a cool one, though.

Map: Stargate - 203 Yarn

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Submitted by: crash2455 - 2010-02-28

The fort name made me lol.

Map: Organaxes - 243 Viprince

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Submitted by: crash2455 - 2010-01-24

I gotta say, that slaughterhouse is a pretty sweet design (if rather messy).

Map: Podoshreelbus: A Kobold Camp - 1 keizo

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Submitted by: crash2455 - 2010-01-24

This tileset is awesome.

Map: Sparkgear IX - 309 _nil_

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Submitted by: crash2455 - 2010-01-21

Man, it's been so long since I've seen SG. How many mods are in this now?

Map: Boardwhip - 333 crash2455

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Submitted by: crash2455 - 2010-01-21

Alright, had to reformat and thought I backed this up. Boardwhip as it stands on this map is no more.

Sadness. I guess I'll have to start a new crazy long lasting fort.

Map: TallTower - 132 Samus1111111

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Submitted by: crash2455 - 2010-01-19

Sadly, Talltower came to an end to due massive framerate issues and the matter of apathy towards rebooting the project. I have plans to one day start it again, but I do not presently have the desire to do so.

Map: Arche-SGIX - 306 KenboCalrissian

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Submitted by: crash2455 - 2010-01-15

I think it was replaced by death

Map: NorthFortress - 57 TerminatorII

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Submitted by: crash2455 - 2009-07-27

Aye, but vikings are far too manly to be bothered by the cold!

Map: Twohermits - 157 crash2455

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Submitted by: crash2455 - 2009-07-23

I'm assuming you mean that I could cram more bedrooms in that space. Yes, I could have added more bedrooms, but I maximized pathing efficiency by utilizing diagonals. Also, one floor of these can easily hold a hundred dwarves.

[Message edited on 2009/07/23 at 03:46 by crash2455]

Map: Boardwhip - 344 crash2455

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Submitted by: crash2455 - 2009-07-19

It's pretty simple, really. Nobles used to be the leading cause of dwarf death (at about 5 a day), but then I permanently fixed that.

When I implemented the cage traps, I started losing a lot of dwarves again and I realized it was because a dwarf would run outside to reload a trap and get shot to death, so I put some walls to slow that.

Now, because of the framerate crunch, I'm telling the dwarves to dump everything and, unfortunately, everything just happens to be outside, so they get caught in ambushes. My main problem is that no new migrants are coming.

My biggest nightmare is the day that my champions start dying of old age.

[Message edited on 2009/07/19 at 12:53 by crash2455]

Map: Rivercross DFMasters - 1006 Neyvn

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Submitted by: crash2455 - 2009-07-18

Some POI's would help clear the projects up.

Map: RivercrossMeta - 1005 Meta

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Submitted by: crash2455 - 2009-07-14

The star dorms are a cool idea. I should start implementing that in my future forts.

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