Displaying results 1 to 15 of 19 (Page 1)
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Map: Minedances - 566 | hyndis |
View / ReplySubmitted by: hyndis - 2012-03-08Future plans would include tunneling down into the second caverns, and then from there into the underworld. That would mean all invaders would have to pass through the underground gatehouse, where they would be easily stabbed to pieced by spike traps, massed crossbow fire, and washed away with magma. The invaders would be trivial to dispatch. Only problems that would arise might be I'm running low on ammo, but thats easy to fix. |
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Map: Bodicespots - 533 | hyndis |
View / ReplySubmitted by: hyndis - 2011-04-19Remake of http://mkv25.net/dfma/map-6594-snaketributes |
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Map: Ashpage - 1033 | hyndis |
View / ReplySubmitted by: hyndis - 2011-02-28This is a rather half-arsed fort, just sort of got bored before finishing it. Don't even have any bedrooms yet, dwarves just sleep on the floor next to the well outside of the throne room. =D |
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Map: Roadhouse - 1077 | Samoorai |
View / ReplySubmitted by: hyndis - 2010-11-23Looks great! I'm impressed by the huge, empty, vertical shaft leading down to the magma at the bottom. |
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Map: Axeglided - 1085 | hyndis |
View / ReplySubmitted by: hyndis - 2010-11-17Example reaction: |
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View / ReplySubmitted by: hyndis - 2010-11-12Created in DF v0.31.16. |
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View / ReplySubmitted by: hyndis - 2010-11-11I have invasions turned off at the moment just due to how many haulers I need to get stuff done. Dwarves busy catching spears are not busy hauling things around or building megaprojects. |
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Map: Roadsaviors 1088 - 1088 | hyndis |
View / ReplySubmitted by: hyndis - 2010-09-02Err, oops. This is not Roadsaviors. This is the fortress I build after Roadsaviors! D: |
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Map: Roadsaviors - 1075 | hyndis |
View / ReplySubmitted by: hyndis - 2010-07-20Everything in the main fortress is smoothed. The upper areas are engraved before the stairs are dug away to make big, empty, great halls. |
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View / ReplySubmitted by: hyndis - 2010-07-13Openness 100/100 |
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View / ReplySubmitted by: hyndis - 2010-07-12Yes, massive amounts of stone mined out. I dumped about half of it into atom smashers, the rest of the stone I use a custom prospecting reaction to get 1 metal bar out of many worthless stones. |
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Map: Fairaxe - 312 | hyndis |
View / ReplySubmitted by: hyndis - 2009-12-20Worldgen info is here: |
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Map: Snaketributes - 338 | hyndis |
View / ReplySubmitted by: hyndis - 2009-12-10[REACTION:MAKE_STONE] |
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View / ReplySubmitted by: hyndis - 2009-12-03The really interesting thing is that if you can get wild animals in the pit and drop them, each piece of the exploded wild animal can be butchered separately, which will increase the meat yield from them by 200-300%. |
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View / ReplySubmitted by: hyndis - 2009-11-30Sorry! Haven't check back on here for ages. Been distracted with other games lately, also been waiting for the next release. |