Displaying results 1 to 15 of 18 (Page 1)
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Map: Waterdeep - 1053 | matryx |
View / ReplySubmitted by: matryx - 2007-11-19Clear glass might be used in some areas, but unless I can import Rock Crystals, crystal glass won't be. |
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Map: Hamepulls - 1051 | Chariot |
Map: Nòmzon "Godhelm" - 1053 | Tarrasque |
View / ReplySubmitted by: matryx - 2007-08-24Nah - I think Godhelms refers to the staple food diet of the dwarves. |
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Map: Ancientsteals - 1052 | SL |
View / ReplySubmitted by: matryx - 2007-08-22Goblins tend to either live in burrows and dens or towers, depending on the mythos, so either a rough shod cave structure with a few large rooms connected by snaking corridors, or vertical towers would suit. |
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Map: Focusracks - 1050 | Markavian |
View / ReplySubmitted by: matryx - 2007-08-22Great - this gives an excuse to generate a dozen different worlds then! |
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Map: Koseersi (Swifthelms) - 1056 | matryx |
View / ReplySubmitted by: matryx - 2007-08-20This is only a temporary issue. All dwarven accommodation will be moved to a new keep where the nobles are temporarily housed. The nobles will move further north, and we'll make an area for the True Nobility even further north than that. |
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Map: Copperblazes - 1070 | Veryinky |
View / ReplySubmitted by: matryx - 2007-08-19Kirby: By making the bridge out of many (*many*) 1x1 bridges of different material you can make the pattern yourself. |
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Map: Koseersi (Swifthelms) - 1055 | matryx |
View / ReplySubmitted by: matryx - 2007-08-16Ah! I'd just fired off an email to you about whether you could add [POI=] - I guess you already have! Thanks! |
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Map: Rashzasit, "Diedknife" - 1056 | [M]Tree |
View / ReplySubmitted by: matryx - 2007-08-16I really like the, what appears to be, a church to the upper-right of the fortress. At first I thought it was a tomb, and then I realised there were statues, not coffins. |
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View / ReplySubmitted by: matryx - 2007-08-16Ah, quotes in mapnames don't work so well. I'd suggest replacing them with backticks : `Like This` |
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Map: Koseersi (Swifthelms) - 1054 | matryx |
View / ReplySubmitted by: matryx - 2007-08-11It's been good fun so far - the main 'problem' is that development of everything is so slow because you have to make Charcoal and Sand before you can craft anything! |
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Map: Strickenringed - 1076 | addy |
View / ReplySubmitted by: matryx - 2007-08-11That moat puts everything I've ever done to shame! Lovely work. |
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Map: Koseersi (Swifthelms) - 1053 | matryx |
View / ReplySubmitted by: matryx - 2007-08-11Digging straight for the river. Rudimentary things have been made out of stone / wood to keep the dwarves alive until glass production is finished. |
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Map: Ilralziril, (Treatyfires) - 1058 | matryx |
View / ReplySubmitted by: matryx - 2007-08-11Ah, such is life - I'll upload another image to this, but my dwarves started starving later in this fort due to mismanagement. Learn something new each day, in this case that not everything under "Other" is edible.... |
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Map: Inkflew - 1062 | Markavian |
View / ReplySubmitted by: matryx - 2007-08-09I'm curious about the history pillars. How are they made, and how do you engrave them? Are they just supports or is there something more to it? |
I don't have a whole lot to work with. No river, no magma, just a lot of flat ground. Maybe if I'm lucky I'll find some underground water/magma, but until then... - xpCynic