Displaying results 1 to 5 of 5 (Page 1)
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Map: Blazescream - 202 | mattmoss |
View / ReplySubmitted by: mattmoss - 2009-10-21I'll eventually cover those in glass, once that industry is up and going. |
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Map: Frostywheel - 254 | mattmoss |
View / ReplySubmitted by: mattmoss - 2008-08-14No, unfortunately the alchemist requires glass vials. Not that I really need an alchemist... |
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Map: Hell of Nails - 211 | trevdogg100 |
View / ReplySubmitted by: mattmoss - 2008-08-12About your windmill... It seems like it's hooked up okay. If you get information about it (or the gears) using 'q', does it tell you how much power is needed and available? |
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Map: Steelfortress - 43 | Sphr |
View / ReplySubmitted by: mattmoss - 2008-08-08I like the layout of a number of areas around the fort, and your technique (undiggable dig designations) to help lay things out is a good idea. |
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Map: Glovedbuck - 253 | mattmoss |
View / ReplySubmitted by: mattmoss - 2008-08-01At the time I generated this map, I had around 90 dwarves or so, the highest I've ever had. Also new to me was the arrival of the Dungeon Master. |
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Our miners have done a fine job in carving out this grand hall, the size and majesty of which shall one day reflect the power of the rest of the fortress. For now, it contains the living areas, kitchen, and dining areas, as well as much storage space, and many workshops. - Tyrving