Displaying results 1 to 15 of 288 (Page 1)
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Map: Rithmesir-the_adequate_library - 255 | mounf |
View / ReplySubmitted by: Fleeting Frames - 2020-04-19A side view POI might be appropriate. 34z library tower...It's a grand plan, but I imagine all the channeling leads to fps loss without retire-unretire (which would throw about books). |
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Map: Lullmetal - 125 | Vellum |
View / ReplySubmitted by: Fleeting Frames - 2020-02-10Lovely amount of green. Considered ripping out of the walls to replace with green glass? |
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Map: Roughseals-Roughseals - 301 | askovdk |
View / ReplySubmitted by: Fleeting Frames - 2020-02-06I like the elevated bedrooms! The doors are kinda hard to see, however. |
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Map: Skullwires - 427 | Salmeuk |
View / ReplySubmitted by: Fleeting Frames - 2019-11-17Yeah, it looks lot more flat in 3d visualizer, an actual hillock in hill rather than a mountain. In 2d view, ten z-levels down is a lot, but ten sideways is nothing much - this makes it more visible. |
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Map: Fairpaper - 1 | NordicNooob |
View / ReplySubmitted by: Fleeting Frames - 2019-11-17Well, this makes the geography easier to understand. Thought the initial pierce would be above general work area! |
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Map: Skullwires - 427 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2019-11-01Thanks for the comments. RE: embark, I have developed quite a taste for embarks over the years, and this one attracted me because of the realistic topography (no harsh jumps in z-level or ugly orthogonal terrain) and the nicely framed features of the central mountain. |
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View / ReplySubmitted by: Fleeting Frames - 2019-10-31You embarked on volcano+river+sand+3 biomes? That's pretty rare embark, nice job finding it. |
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Map: Desert-City of Glades - 1396 | Fleeting Frames |
View / ReplySubmitted by: Fleeting Frames - 2019-10-29Thanks! Though I may have overcomplicated the precision, here. I've been somewhat inspired by forts like Smallabbey or keupo's Slingcontrols or Dancingglove. |
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View / ReplySubmitted by: Salmeuk - 2019-10-10How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up. |
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Map: Metalclobber - 20 | Tharis |
View / ReplySubmitted by: Salmeuk - 2019-10-10"the piglet has been stung!" |
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Map: Dawncities - 126 | Udol |
Map: Moonhome - 42 | Fleeting Frames |
View / ReplySubmitted by: Fleeting Frames - 2017-09-16Hey, Tharis, finally got that screenshot you asked for, thanks to mifki's 3dviewer |
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View / ReplySubmitted by: Salmeuk - 2017-08-08Beautiful fortress! Your writeup read like poetry. The moon design is evocative. |
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Map: Anguishcities - 136 | Salmeuk |
View / ReplySubmitted by: Fleeting Frames - 2017-08-02I like the kimberlite pyramid. I recommend later replacing the walls with cobaltite. |
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Map: Jewelbook - 103 | Tokeli |
View / ReplySubmitted by: Salmeuk - 2017-06-16The ground level reminds me of 2d dwarf fortress. awesome! |
Two sieges, both attempting to rescue the Law Giver of the Goblin nation, rushed against the fortress drawbridge and were met by the marksdwarves and an assembled militia of two armies. The militia failed, but after a fight with the marksdwarves both armies were routed, with a great deal of them captured. - Serio