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Movie: Draining and Damming a Major River - I SL

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Submitted by: Meisterdie - 2011-01-21

What happened to the cat?
Was it killed by the falling stones from the dam or was it a separate event?

Movie: Cave-in Gun Test Urist Imiknorris

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Submitted by: Dorten - 2011-01-14

Cewl.

Movie: Water pressure Markavian

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Submitted by: dragoncurse - 2011-01-07

So, basically, the water pressure will be off if the water comes at original z-level.

Movie: Iton the Hammer Dwarf Qloos

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Submitted by: Dorten - 2010-12-21

That was cool. I mean, hammering the horse so hard that it flies several meters, while it's rider stays at place... That should be one cool view!

[Message edited on 2010/12/21 at 01:25 by Dorten]

Movie: Playpapers is doomed A_Fey_Dwarf

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Submitted by: ClsfdKidd - 2010-12-15

Yikes, not even a line of traps to protect the children from the nameless horde.

Movie: Armordeath's water reactor uggi

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Submitted by: uggi - 2010-12-11

The water source is not infinite, just a rather large cistern below. Thanks for the tip, Quietust. I'll try that in my own fortress, it has a similar overflowing problem (this video was from a community fortress, see the link above).

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Submitted by: Quietust - 2010-12-10

A proper Dwarven Water Reactor only channels 2 of the 3 tiles beneath each water wheel: the center tile and the one next to the pump output tile - channeling out the 3rd tile is what permitted this leak to occur.

Also, are those reactors connected to an infinite water source?

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Submitted by: Quietust - 2010-12-10

Contaminants use named colors (defined in descriptor_color_standard.txt), and the game converts those to the configured 16 colors based on RGB values; presumably, your colors are different enough that the color BROWN ([RGB:150:75:0]) resolves to color 4:0 (red) rather than 6:0 (brown).

Movie: Cacame vs the humans pt 1 Holy Mittens

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Submitted by: Fred - 2010-12-09

It seriously looks like he was hit by an arrow while in that underground thing.

Movie: Dragon Kill Ripok

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Submitted by: Nerserus - 2010-12-09

Not as manly as charging and killing it with a sword.

( Has done it. )

Movie: Armordeath's water reactor uggi

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Submitted by: uggi - 2010-12-06

I have brightened all colors, because with the default colors I can't see sh**. I didn't know they would show up in the movie.

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Submitted by: walrisae - 2010-12-04

Why are your farm plots red?

Movie: 300 (part 2 of 2) Alexander

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Submitted by: walrisae - 2010-12-04

I'm the aforementioned friend; thus I have the mod, too. It's nigh on identical to Alexander's version, except the cannon itself is heavier (more power to hammerblows by the weapon itself, though no effect on firepower :D) and that it is called the "hand-held cannon" instead of "dwarven hand cannon". I have also uploaded a vid of it in action, aptly (though possibly not so creatively) called "Cannons!".
in item_weapon.txt

[ITEM_WEAPON:ITEM_WEAPON_HANDHELD_CANNON]
[NAME:cannon:cannons]
[ADJECTIVE:hand-held]
[SIZE:1000]
[SKILL:HAMMER]
[RANGED:CROSSBOW:CANNONBALL]
[SHOOT_FORCE:1000000000]
[SHOOT_MAXVEL:1000000000]
[TWO_HANDED:65000]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:4]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]

in item_ammo.txt:
[ITEM_AMMO:ITEM_AMMO_CANNONBALLS]
[NAME:cannonball:cannonballs]
[CLASS:CANNONBALL]
[SIZE:350]
[ATTACK:BLUNT:20:2000:smash into:smashes into:NO_SUB:1000000000]

and, of course, in entity_default.txt, under [ENTITY:MOUNTAIN]:
[WEAPON:ITEM_WEAPON_HANDHELD_CANNON]
[AMMO:ITEM_AMMO_CANNONBALLS]

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Submitted by: LegendaryClother - 2010-12-03

Give me this modification!!
For more fun!!

Movie: Cannons! walrisae

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Submitted by: Alexander - 2010-12-01

I am the aforementioned friend.

And yes, it is awesome.

:D

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