Maps submitted by LazyLoneLion. (Clear)
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Fortress: Strongrampart | LazyLoneLion | |
Entrance for lovely goblins. Maze with channel and marksmen behind fortifications. Submitted by: LazyLoneLion - 2011-06-25 |
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Tower dominating over map -- goblins were shooting from mountains and I didn't liked that. Submitted by: LazyLoneLion - 2011-06-25 |
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Open-air meeting-point. With open-air wood-pile and stinky remains-pile. Submitted by: LazyLoneLion - 2011-06-25 |
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water reservoir for waterfalls and irrigations. Filled by windmill-powered pumps. Submitted by: LazyLoneLion - 2011-06-25 |
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Giant underground archery. You need a big one (30 tiles long), if you'd like to train your marksdorfes hard. Submitted by: LazyLoneLion - 2011-06-25 |
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some underground farms, and piles for raw food from the farms. Submitted by: LazyLoneLion - 2011-06-25 |
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Main hall with waterfall. Submitted by: LazyLoneLion - 2011-06-25 |
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Trade depot could be closed by drawbridges. Submitted by: LazyLoneLion - 2011-06-25 |
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Industrial workshops. Submitted by: LazyLoneLion - 2011-06-25 |
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Channel from the river + watermill + pump-stack = waterfall. Submitted by: LazyLoneLion - 2011-06-25 |
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Mass-Industrial level. With magma-forges, and living-quarters for workers. Submitted by: LazyLoneLion - 2011-06-25 |
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Dwarves are mining ore on the surface and "dump"-ing it through the shaft into magma-forge level 200 levels lower. There, ore is reclaimed and forged. Submitted by: LazyLoneLion - 2011-06-25 |
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Water intake could be closed by floodgate -- antiflooding safety precaution . Though water reservoirs are big enough to drown anyone. Submitted by: LazyLoneLion - 2011-06-25 |
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Don't walk before you run, else the elephants will get you -Markavian