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Fortress: Strongrampart LazyLoneLion

Main Entrance

Entrance for lovely goblins. Maze with channel and marksmen behind fortifications.

In a peaceful time there is shortcut bridge over channels (now raised).

In a very dangerous time the entrance could be closed by drawbridges.

Submitted by: LazyLoneLion - 2011-06-25

Defence tower

Tower dominating over map -- goblins were shooting from mountains and I didn't liked that.

Submitted by: LazyLoneLion - 2011-06-25

Meeting point

Open-air meeting-point. With open-air wood-pile and stinky remains-pile.

Open-air part is surrounded by channels, walls (and/or fortifications) to protect from enemy archers.

Submitted by: LazyLoneLion - 2011-06-25

Topmost water reservoir

water reservoir for waterfalls and irrigations. Filled by windmill-powered pumps.

Submitted by: LazyLoneLion - 2011-06-25

Archery

Giant underground archery. You need a big one (30 tiles long), if you'd like to train your marksdorfes hard.

It's placed near the entrance, so, they can get to the enemies fast.

Submitted by: LazyLoneLion - 2011-06-25

Farms and piles for raw food

some underground farms, and piles for raw food from the farms.

Submitted by: LazyLoneLion - 2011-06-25

Living level.

Main hall with waterfall.
Common dining room and dormitory.
Personal apartaments.
The kitchen, sill and piles for food+drink are nearby.

Submitted by: LazyLoneLion - 2011-06-25

Trade DEPOT.

Trade depot could be closed by drawbridges.
There are additional roads from depot to the different map edges (all could be closed too).
This version of DF doesn't need 3-wide tile for caravan, because there are no wagons. But there is space for 3-wide path, just in case.

Piles for trade goods are nearby, and so are workshops and precious food-piles.

Submitted by: LazyLoneLion - 2011-06-25

Workshops level

Industrial workshops.

Piles are nearby, both for fuel and completed goods.

Submitted by: LazyLoneLion - 2011-06-25

Noble level

King apartaments. Almost empty yet. :)

Submitted by: LazyLoneLion - 2011-06-25

Water-source

Channel from the river + watermill + pump-stack = waterfall.

Submitted by: LazyLoneLion - 2011-06-25

Magma-Forge level

Mass-Industrial level. With magma-forges, and living-quarters for workers.

Submitted by: LazyLoneLion - 2011-06-25

ore incoming shaft

Dwarves are mining ore on the surface and "dump"-ing it through the shaft into magma-forge level 200 levels lower. There, ore is reclaimed and forged.

Submitted by: LazyLoneLion - 2011-06-25

The river with water intake.

Water intake could be closed by floodgate -- antiflooding safety precaution . Though water reservoirs are big enough to drown anyone.

Submitted by: LazyLoneLion - 2011-06-25

Hospital

Starter medical assist. With beds and a well.

Submitted by: LazyLoneLion - 2011-06-25

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