Browse Points of Interest - DF Map Archive

Browse by...

Maps submitted by LazyLoneLion. (Clear)

Submitter

Displaying results 16 to 30 of 34 (Page 2)

« Prev | 1 | 2 | 3 | Next »

Sort by: Title, Submitter, Date Submitted (Clear Search)
Fortress: Patternbridges LazyLoneLion

Farms

small crops ATM

Submitted by: LazyLoneLion - 2012-08-20

Archery range

to train the marksdorf and save the bolts.

Submitted by: LazyLoneLion - 2012-08-20

Entrance labyrinth

There are two entrances -- wide one for traders, and narrow one for hostiles.
Both entrances could be closed by drawbridges.

Narrow entrance could be enlonged by shortening drawbridges. There are fortified soldiers shooting through all the labyrinth.

And I gonna make that entrance floodable later. Just to be sure :)

Submitted by: LazyLoneLion - 2012-08-20

Fortress: Strongrampart LazyLoneLion

Jail

Those are jail-rooms. With drink and food each one.
Though I prefer 2x2 jails, with a place for statue (or even an lever with precious mechanizm!)

Submitted by: LazyLoneLion - 2011-07-02

Hospital

Starter medical assist. With beds and a well.

Submitted by: LazyLoneLion - 2011-06-25

The river with water intake.

Water intake could be closed by floodgate -- antiflooding safety precaution . Though water reservoirs are big enough to drown anyone.

Submitted by: LazyLoneLion - 2011-06-25

ore incoming shaft

Dwarves are mining ore on the surface and "dump"-ing it through the shaft into magma-forge level 200 levels lower. There, ore is reclaimed and forged.

Submitted by: LazyLoneLion - 2011-06-25

Magma-Forge level

Mass-Industrial level. With magma-forges, and living-quarters for workers.

Submitted by: LazyLoneLion - 2011-06-25

Water-source

Channel from the river + watermill + pump-stack = waterfall.

Submitted by: LazyLoneLion - 2011-06-25

Noble level

King apartaments. Almost empty yet. :)

Submitted by: LazyLoneLion - 2011-06-25

Workshops level

Industrial workshops.

Piles are nearby, both for fuel and completed goods.

Submitted by: LazyLoneLion - 2011-06-25

Trade DEPOT.

Trade depot could be closed by drawbridges.
There are additional roads from depot to the different map edges (all could be closed too).
This version of DF doesn't need 3-wide tile for caravan, because there are no wagons. But there is space for 3-wide path, just in case.

Piles for trade goods are nearby, and so are workshops and precious food-piles.

Submitted by: LazyLoneLion - 2011-06-25

Living level.

Main hall with waterfall.
Common dining room and dormitory.
Personal apartaments.
The kitchen, sill and piles for food+drink are nearby.

Submitted by: LazyLoneLion - 2011-06-25

Farms and piles for raw food

some underground farms, and piles for raw food from the farms.

Submitted by: LazyLoneLion - 2011-06-25

Archery

Giant underground archery. You need a big one (30 tiles long), if you'd like to train your marksdorfes hard.

It's placed near the entrance, so, they can get to the enemies fast.

Submitted by: LazyLoneLion - 2011-06-25

« Prev | 1 | 2 | 3 | Next »

Login: