Maps submitted by mounf. (Clear)
Displaying results 91 to 105 of 118 (Page 7)
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Fortress: Watchdiamonds | mounf | |
The origional temporary fort. Located above what is becoming the industrial ward. This will be excavated and removed, exposing the fort below once the military has been relocated and the wood industry and final stockpiles are moved to the final locations. Submitted by: mounf - 2013-11-18 |
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The forts main kitchen and brewery are located south of the main hall cellars. Above them are the farming layers (consisting of 3 layers of soil caved in from above). Submitted by: mounf - 2013-11-18 |
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Entrance defence for the main entrance. Drawbridges can be used to divert enemies across the walkway which may be equipped with a few spike traps. The cavern below will most likely contain magma to help avoid needing to much cleanup. Archery galleries cover the walkway. Submitted by: mounf - 2013-11-18 |
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The military tower contains the barracks, armour and weapon stockpiles and archery ranges. Plans are being considered for a swimming pool. South of the tower is the main entrance of the fort, currently under construction. Submitted by: mounf - 2013-11-18 |
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The main hall of the glass works. Main product is green glass blocks for roofing various buildings. Many more will be required yet! Submitted by: mounf - 2013-11-18 |
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Metalworkers guild forge halls
The West and East forge halls of the metalworkers guild. In between is the Gold/Steel stockpile. further stockpiles are located on the various levels with the smelting hall a few levels below. The basements contain various sorting stockpiles to allow quick finding and melting of inferior work. Submitted by: mounf - 2013-11-18 |
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Containing the cloth industry of WatchDiamonds, Looms, dyers and clothes-makers. The leather working building is immediately to the south and both share output stock piles located several levels below. Submitted by: mounf - 2013-11-18 |
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The new hospital is split across multiple levels. Shown is the main level wards, with space for 12 dwarfs. Abover this is the doctors quarters, the 2 levels below hold the stockpile and water cistern. Submitted by: mounf - 2013-11-17 |
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Side elevation of the great hall. The 2 support columns are clearly seen. Submitted by: mounf - 2013-11-17 |
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The Great dining hall of Watch Diamonds. Here dwarfs can eat in the comforting glow of magma. South of the great halls are the farms, kitchens and stills. To the North ramps lead up to the Skyway and the industrial district. Submitted by: mounf - 2013-11-17 |
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Fortress: Watchdiamonds | mounf | |
Currently the main entrance. This area is usually decorated in a blood and goblin bits motif, but has been cleared up for frame rate reasons. The trap field has rarely been used due to the high quality of the militia. Submitted by: mounf - 2013-10-30 |
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The food and alchohol preperation area. Soon to be moved nearer to the great hall cellars. To the east is Goblin storage and pitting for the entertainment of our Marksdwarfs. Submitted by: mounf - 2013-10-30 |
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Entrance and Barracks for Melea dwarfs. The 2 elite squads practice on this level. Above are 2 more baracks levels for the training squads. Submitted by: mounf - 2013-10-30 |
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Temporary barracks for 2 crossbow and 1 bow squad. Archery range is one level up, along with access stairs to defensive towers. Submitted by: mounf - 2013-10-30 |
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Temp fort - wood/clothing industries. The wood and clothing industries will be moved out as soon as the kitchens are finished. Submitted by: mounf - 2013-10-30 |
Don't walk before you run, else the elephants will get you -Markavian