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Fortress: Sparkgear 3 nil

Rovod and Zuglar Memorial Park

So that no one will forget those badass NPCs... until someone fills the pool back up again at least. If you do, though, at least keep the noble tower airtight.

They like to fish in the pond. Also look at all them towercaps!

Submitted by: _nil_ - 2009-07-22

Second dump

Lever controls the atom smasher one level down.

Submitted by: _nil_ - 2009-07-22

Control room for the magmaduct

Lever on the left controls the first two floodgate, lever on the right controls the final two. If all floodgates are left open, you risk magma entering the fortress again (although the drainage system I added might prevent it).

Note that the final pumps are controlled by the yellow lever just offscreen to the southwest. There's a lot of control in this system, but it's far from foolproof.

Submitted by: _nil_ - 2009-07-22

Main control room

The three levers to the upper left control the southern entrance path gates, while the cross to the right has at least some working levers (I know the east one is hooked up, I think the center and the west ones are too).

Submitted by: _nil_ - 2009-07-22

The zoo

There are some bad-ass animals here.

Submitted by: _nil_ - 2009-07-22

First dump

Lever controls atom smasher. This wasn't working for a while but does now.

Submitted by: _nil_ - 2009-07-22

Oldtown Underfort

There are two high quality dining rooms, one here and one a level down, for the dwarves to pick from. There's another one nearly as good over in the newer bedroom complex; there are bedrooms here too of course. The barracks is to the southeast, the depot just north of that, with the control room past that. There are a number of barely organized stockpiles and former stockpiles here as well, and old noble rooms line the north--they are mostly unoccupied or held by squaters, although Archimedes lives in what were, long ago, Ark's personal quarters.

Submitted by: _nil_ - 2009-07-22

Oldtown industrial center

Most food is grown here still, but the old workshops to the north are mostly silent. The well is to the center here, to the northwest is some more light industry and Tarquinius's office.

Submitted by: _nil_ - 2009-07-22

Unfinished magmadump

If completed and hooked up to the lever, this bridge will dump anything on it into the center of the magmapipe, disposing of even magamasafe materials. Another option would be to cancel the bridge and just build a platform to throw things off of.

Submitted by: _nil_ - 2009-07-22

More levers

One of these turns the magmafall on and off, while the one on the left is the failsafe for the magmaduct.

Submitted by: _nil_ - 2009-07-22

Tarquinium

A nice little community built by Tarquinius. Very luxurious with some high quality dining rooms included, although awfully close to the workshops just below.

Submitted by: _nil_ - 2009-07-22

The overfortress

While the damage from its time of abandonment has not yet been repaired, the overfortress is now a fully secured and incorporated part of Sparkgears.

Submitted by: _nil_ - 2009-07-22

Abandoned living complex

This housed, for a short time, the second incarnation of Ryan the Godking. It's mostly abandoned now, other than the mayor who lives in the bedroom above.

Gearspark would be spooky as hell--not only has it claimed the lives of around 180 dwarves, but its filled with these gigantic complexes, most of which are barely used and have suffered various degrees of looting.

Submitted by: _nil_ - 2009-07-22

Magmaworks

Built by nahkh in 208. The blue is adamantine, whoop whoop

Submitted by: _nil_ - 2009-07-22

Chamber of Lol

Built by crash. Again, massive, high-quality and mostly abandoned. Look at all those cobwebs.

Submitted by: _nil_ - 2009-07-22

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