Maps submitted by mounf. (Clear)
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Fortress: Rhymedmansion | mounf | |
At the request of Zay, our resident animal trainer a number of traps have been installed in the desert. To increase theie effectiveness they are placed at artificialy created choke points. Submitted by: mounf - 2014-07-19 |
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Fortress: Rhymedmansion | mounf | |
This large hall will contain the food production facilities of the fortress. Still a few z-levels to dig out yet though. Submitted by: mounf - 2014-09-11 |
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The 2 large rooms will contain farm plots. The southern one for underground crops, the Western for above ground (light well yet to be built). These are located directly below the kitchen hall. Submitted by: mounf - 2014-09-11 |
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Fortress: Rhymedmansion | mounf | |
Fortress: Rithmesir-the_adequate_library | mounf | |
This section of the cavern is now secure. The lake is slowly draining (It's in the way of the tower construction). Submitted by: mounf - 2020-04-05 |
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Fortress: Watchdiamonds | mounf | |
Provides a welcome area for the unwelcome. 3 levels up bridges can be opened to drop a layer of magma into this area, eliminating threats and greatly simplifying cleanup. magma can then be drawn off through the fortifications to the east and pumped up to the reset magma reservoir ready for re-use. Submitted by: mounf - 2014-01-10 |
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Fortress: Rhymedmansion | mounf | |
Water stack base and machinery The lower pump, waterwheels and machinery in the 3rd cavern for the water stack Submitted by: mounf - 2015-09-28 |
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Fortress: Watchdiamonds | mounf | |
Entrance defence for the main entrance. Drawbridges can be used to divert enemies across the walkway which may be equipped with a few spike traps. The cavern below will most likely contain magma to help avoid needing to much cleanup. Archery galleries cover the walkway. Submitted by: mounf - 2013-11-18 |
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Fortress: Rhymedmansion | mounf | |
The forgotten beast Vucar Damidtarum. A huge scaly ribbon worm with deadly dust (it belches and croaks). To nasty for a full on military attack, it is now trapped in this small room, awaiting some time when my miners can create a cave in to deal with it. Submitted by: mounf - 2014-08-05 |
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Fortress: Rhymedmansion | mounf | |
The new trade depot location, delayed by power plant problems until at least late 261. The trade depot sits on a platform over the cavern 1 lake, near the heart of the fortress. Submitted by: mounf - 2014-08-12 |
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Fortress: Rithmesir-the_adequate_library | mounf | |
Would have a nice view, if the buzzards would just stop bothering us. Submitted by: mounf - 2020-04-14 |
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Fortress: Watchdiamonds | mounf | |
Containing the cloth industry of WatchDiamonds, Looms, dyers and clothes-makers. The leather working building is immediately to the south and both share output stock piles located several levels below. Submitted by: mounf - 2013-11-18 |
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Fortress: Watchdiamonds | mounf | |
Second region of temporary quarters. Mostly for military (mainly put in to chear them up after an unfortunate uniform/nudity error). Submitted by: mounf - 2013-10-30 |
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Temporary quarters and dormitary. Another area directly below here provides more space. Submitted by: mounf - 2013-10-30 |
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Fortress: Rhymedmansion | mounf | |
Temporary main corridor - Upper
The upper catwalk of the main corridor of the temporary fort. Temporary workspaces branch of the corridoor North and South. Submitted by: mounf - 2014-07-19 |
Arrggggghh. -Last words of House Ber Noble, Zon Ducimning