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Fortress: Gladnessterrify Eilers William

(Living Quarter) More Important People

Living Place for those that rise above the average :).

Submitted by: Eilers William - 2014-01-31

(Living Quarter) People

The living place for you and me.

Submitted by: Eilers William - 2014-01-31

Fortress: Vault Challenge - Sculpture Garden of Sobirestan Dakira

Bad Water Chamber

After redirecting the brook, I dug this out in an effort to help drain it faster. It didn't work that well, but did help.

Submitted by: Dakira - 2009-07-27

Fortress: Oneconstruct UncleJam

Caslte

This is the area where I am building the castle. I'm trying to make it so some areas have high ceilings and also kind of catacomby. It has just started. PgUp for added pleasure.

Submitted by: UncleJam - 2007-11-17

Fortress: Craftblueness Fedor

Location

Craftblueness is in a forested plain a couple of tiles south of a mountain range, with access to 14 rock layers and a 5x5 map. We're right on the border between two rock formations and have most of the interesting goodies except for magma and metamorphic rock.

Water: Water is one of our two limiting resources. We just *barely* managed to get enough water to rest the wounded before the lakes dried up (see "cistern" for more details).
Trees: Energy is our second limiting resource. The surrounding plain is a woodland region, which means fewer trees than we'd like but acceptable wagon access. We also expect to find a bit of coal (but nothing marvelous); tower-cap growing isn't a possibility.
Chalk: The chalk runs deep in this region, which means iron, flux, valuable building material, and some coal.
Granite, Gabbro: Underneath the chalk is both granite and gabbro, which will (hopefully) get us tin, nickel, bismuth, silver, and all three kinds of colored rock.
Rhyolite: The second rock formation in the area is a igneous extrusive band that has already yielded some native aluminum and should also have abundant copper. Taken all in all, we've a good chance of finding at least some of everything except zinc.
Sand: Got sand, check.

Submitted by: Fedor - 2007-11-11

Fortress: Granitegroove trippin

Military Complex NE Tower

The first enclosed barracks for my dwarves, this tower is 4 z levels high, is built almost entirely of siltstone and has many functions.

The second floor, 2z above the barracks floor, is the Military Larder. one floor above that, is the armory, located on the roof.

From the military Larder there is a balcony that connects to a walkway between the buildings of the military complex.

Submitted by: trippin - 2011-08-01

Fortress: Cagemerchant Noble Digger

Operation Oasis

Operation Oasis sought to replenish all the murky pools on the map that had long since dried out. Using this multi-level access chamber, I placed a floodgate linked to the irrigation system and build a chamber above it containing multiple grates. Through this chamber we broke into the water and due to water pressure, the channel below filled in almost completely within a few frames :)

No dwarves were harmed, but one saw a lizardman and ran away from a dumping job with a blinking red arrow--apparently seeing a scary monster was the lastr straw for that guy.

Look below to see the water works.

Submitted by: Noble Digger - 2009-02-09

Fortress: The Land of Vittles and Steel Fedor

Vittles

This is the agricultural center of Spinaxes: almost 90% of what we eat and drink comes from here. A floodable farm with just under half a grid of cropland per dwarf more than suffices for the raw feedstocks. It, all stockpiles except the liquor store, food processing, and the Great Hall are all in close conjunction with enough walk space to handle rather more dwarves than we have.

To our left (just offmap) is the main liquor depot. It's big, but we're a thirsty bunch. Because we spend an inordinate amount of time tippling, the liquor is near the fortress "center of density" (where most dwarves are most of the time) and positioned for easy access.

Two smaller liquor stashes serve the gate and magma areas. We occasionally set up stashes elsewhere to speed up work distant from the fortress center, but have run into the problem of dwarves running half way across the map to share.

We have eight skilled farmers; of them, six actually do food-related work nowadays (the other two used to, but were swapped out a couple years ago in favor of new recruits to build up a reserve in case we lose key dwarves). All of the six plant as needed. Two also brew, two cook, one butchers, and one threshes in the farmer's workshop. Together, planting and processing keep them busy about 80% of the time; the rest they spend cross-training, operating siege engines, or hauling.

The Great Hall is furnished with exceptional-quality (but still undecorated) brass furniture. The statues are gold. We have further plans for development here, but - as always - lack of labor is keeping things from progressing as we like.

Submitted by: Fedor - 2007-10-20

Fortress: The Eternal Halls Iluogo

workshop area

it has stockpiles below for input and a big furniture stockpile above for output.

Submitted by: iluogo - 2008-08-21

Fortress: Project Superbowl Shurikane

!!!

OH GOD SO MUCH PHAT LEWT

Submitted by: Shurikane - 2009-10-29

Fortress: Tradespike SoKette

!!!

Look at this : 3 river colliding with 3 waterfalls, and a fourth one than collect all this water, severall z-levels bellow.
All of this damn things is frozen during winter : looks beautiful

Magma + cliffs + river = dam, isn't it ? ;)

Submitted by: SoKette - 2010-06-25

Fortress: Sparkgear 3 Aldaris

!!GENERAL NOTICE!!

This map is uploaded to allow players to sort out which part does what. Here are the posting instructions:
When you post a PoI, make sure the name is so descriptive that it would be easy to identify. If you still remember the year it was built, include it in the PoI text.
Speculating or commenting on other people's projects is allowed, but add the text "Spec:" in front of the PoI name. This allows for others to easily see which PoI's describe the true purpose behind a construction, and which don't.

Is that too confusing for you?

Example:
There is an unknown lever that is currently in the "activated"-position. If it was made by me, here's what I would post:
Name:"Lever in north corridor, near the unfinished hall"
Text:"I used this lever to trigger a support to fall, cutting off the magma flow. It's unnecessary now, you can remove or reuse it."

Now suppose I wasn't the person who built it, and was curious as to what it was. I could post:
Name: "Spec: Mysterious lever in the north corridor"
Text: "Does this lever connect to anything in particular? I was too afraid to touch it."

(As for why "Spec:"? Speculation or Spectator or whatever. Just a randomly selected tag.)

Submitted by: Nahkh_ - 2009-07-10

Fortress: Perplexedtorches Worldwaker

!!Lava Moat!!

A moat. OF LAVA!

Submitted by: Worldwaker - 2008-03-02

Fortress: Newcastle Mrok Girl

!Tame Fire Snake!

My first tamed fire snake. This should be Fun :)

Submitted by: Mrok Girl - 2009-03-05

Fortress: Machinedomains Volatar

$$$ rooms and tombs

Here are my nobles rooms. Smoothed out, stocked with expensive furniture, here is where the only stingy, greedy dwarves of my fortress live.

All the fortress's tombs are conveniently located next door, prepared for the likely possibility of a mass noble slaughter...

Submitted by: Volatar - 2009-04-24

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