Bronzelung - 6 Mid Spring by Tharis

Map Description:

Dug out the survival cave and the farms, also a few workshops for thread production. Dug out a big staircase to access the top of the mountain.

Now contemplating the metalworks and production centers.

Point of Interest: Survival Cave

- Tharis

There are 6 comments for this map series, last post 2014-05-13

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Comments

Submitted by: ajr_ - 2014-05-09 to 6 Early Spring

Wow, what a coolest location!

Submitted by: Tharis - 2014-05-09 to 6 Early Spring

I know! I'm terrified to start building.

Submitted by: ajr_ - 2014-05-11 to 6 Mid Spring

Have you done any explatory mining yet? It's pretty important to know where the gold or iron is, I mean which layer, so you can harmonize the fortress.

[Message edited on 2014/05/11 at 04:55 by ajr_]

Submitted by: Tharis - 2014-05-11 to 6 Mid Spring

I've already hit tetrahedrite going straight down the central staircase, and there's hematite visible on the hillside to the NE, and galena directly below the tetrahedrite, so I'll probably start there. Often, with mining, I'll start at one point and then use stairs and ramps to get to everything else from that entrance point.

I could also try to incorporate the mining into the fortress somehow. Haven't really done that. Hmm...

Submitted by: ajr_ - 2014-05-13 to 6 Early Winter

You've put your dwarves to the test. Did you have six picks or something? I usually take as many picks with me as possible...

I so often hope to get a great jeweler in the immigrants. They can elevate the fortress wealth so greatly even with encrusted stone crafts. Next best thing to me are metalsmiths, then clothiers. You just want to finish as many clothes as possible in a short time later on when the dwarves start to get unhappy thoughts of rotting clothes. I also don't like to set up many clothier's shops.

Submitted by: Tharis - 2014-05-13 to 6 Early Winter

I think that I've been taking my time a bit more than usual on account of the lack of goblins. I've actually dug out considerably more since this image was taken. Once I got the the forges working (finally!) then I made a few more picks. I think I'm up to five diggers now, which seems a good number. Also, there's a lot of dirt in that first layer or two, which speeds things up.

Ironically, considering your comment, one of the next things I completed was the clothing manufacturing center. I think I'm aiming to make workshop areas built around a common type or resources (wood and stone, cloth and leather, metal and clay and glass, etc.)

I find myself using common themes across forts, like those little circular workshops and the fractal bedroom layout. Hope this doesn't get too monotonous.

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