Desert-City of Glades - 1396 Early Spring by Fleeting Frames

Map Description:

Last year's snapshot was with biolinum tileset, this one is with modified Dragonmaster's (in-progress) tileset, with modified twbt multilevel 3 - thanks to the fixing of mapshot command. This might be first map on archive that shows off TWBTset multilevel (3).

However, whether becuse of that or because I went from 14x14 to 16x16, there is an odd line on the right. Dunno why.

Point of Interest: Ice-casting caravan road

( 1396 Early Spring → 1396 Late Winter )

Ice requires no materials or waiting, and the hospital/caravan level could use it.

The depot shall be moved up and east; right over workshop, so that brought goods practically won't need hauling. Cyan, red and white; I think it'll work well together.


There's only just the minor quibble that a more freeform cast allows them to make caveins.

It's why there's two tiles revealed under the river - an unsupported ice wall collapsed on top of there, immediatelly melted, and left behind a hole in the floor that let light through.

And now, I don't have everything designated as pond, and instead use more 1-wide lines.


As an aside, this is the only z-level one can see the eastern glade bridges are not quite all built. - Fleeting Frames

There are 2 comments for this map series, last post 2019-10-29

Add a Comment

Comments

Submitted by: Salmeuk - 2019-10-10 to 1396 Early Spring

How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up.

Your forts are always so precisely created - it's unlike any other style of building I've seen. Well done!

Submitted by: Fleeting Frames - 2019-10-29 to 1396 Early Spring

Thanks! Though I may have overcomplicated the precision, here. I've been somewhat inspired by forts like Smallabbey or keupo's Slingcontrols or Dancingglove.

(Though to creator's eye, it still looks chaotic in large parts to me - other things like the bedrooms and corpses languishing in the sun as I focus on a particular shade of red.)

mapshot was broken for a while, so the only way to do this previously was to manually screenshot and stitch together. Not easy, that. Also, in default twbt distribution, you need to rename mapshot output files to order them for map compressor like twbt would do it, and then ignore its warning on unique tiles.

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2019-07/fleetingframes-G-region730Regionmanipulated1395Spring-1396-59.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: