Trying to fix one of the many engineering mistakes. Having one of the ocean breach aquaducts run right through the construction site and having no way to shut it off outside the construction site required a bit of magma for a plug.
There are 3 comments for this map series, last post 2008-08-19
Taxedearthen
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-04/awdball-Taxedearthen-region1-sum-1056-1056-10080.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2008-04-07 to 1064 Late Spring
Wuuhh, this looks like quite an engineering acheivement... you've built your whole fortress under the surface of the ocean, and then flooded around it?
Submitted by: AWDBall - 2008-04-07 to 1064 Late Spring
Yup, that's exactly what I was shooting for. Though of course, having finished the bulk of it now I have designs on how I would do it better. I could have in fort farming working with a bit of planning. and by being just a tiny bit sleazy and moving the coast line in a bit I could include some of the sand and outdoor farming too.
It was my response to the oceanic building challenge.
http://www.bay12games.com/forum/index.php?topic=17170
[Message edited on 2008/06/26 at 03:52 by AWDBall]
Submitted by: Markavian - 2008-08-19 to 1064 Late Spring
This is creepy and crazy, but utterly impressive.