Twolancers - 216 Early Winter by ryo!

Map Description:

A lot has happened in the past year (Or however long it's been). Three megabeasts (Zombie dragon, zombie hydra and dragon) have arrived and all were captured by my new cage traps, the baron arrived, who is now the count and the construction of the battlements is complete, with fortifications for my marksdwarves. And more, which I can't be bothered to type out right now.

To do:
-Find somewhere suitable to build new archery targets and store bolts
-Complete construction of the colosseum
-Test out the colosseum - Megabeast fight!

Point of Interest: Floor 0 - courtyard

I've built floor hatches over the central stairway, mainly to give my idling dwarves something to do. The two original archery targets are still next to the entrance, but I'm planning on moving them to somewhere more suitable. As soon as the first megabeast arrived, I raised the drawbridge so my mechanic could quickly replace the first set of stone-fall traps with cage traps - I later replaced them all (Which wil hopefully cut down on the war dog fatalities when they fall unconscious) - ryo!

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2008-09/ryo-Twolancers-new-216-31643.fdf-map A lot has happened in the past year (Or however long it's been). Three megabeasts (Zombie dragon, zombie hydra and dragon) have arrived and all were captured by my new cage traps, the baron arrived, who is now the count and the construction of the battlements is complete, with fortifications for my marksdwarves. And more, which I can't be bothered to type out right now. To do: -Find somewhere suitable to build new archery targets and store bolts -Complete construction of the colosseum -Test out the colosseum - [b]Megabeast fight![/b] 20 830 1308 1.00 top I've built floor hatches over the central stairway, mainly to give my idling dwarves something to do. The two original archery targets are still next to the entrance, but I'm planning on moving them to somewhere more suitable. As soon as the first megabeast arrived, I raised the drawbridge so my mechanic could quickly replace the first set of stone-fall traps with cage traps - I later replaced them all (Which wil hopefully cut down on the war dog fatalities when they fall unconscious) ryo!

Comments

Submitted by: Markavian - 2008-09-01 to 215 Early Summer

Liking the battlements, what is that road made out of leading east?

Submitted by: ryo! - 2008-09-02 to 215 Early Summer

Bauxite, with small microcline roads either side.

Submitted by: Dakira - 2008-09-03 to 216 Early Winter

I want to see this Colosseum you're building.

Submitted by: Lord Dullard - 2008-09-03 to 216 Early Winter

A zombie dragon AND a zombie hydra..!? Upload that fight!

And nice map, a lot of neat ideas here.

Submitted by: Dakira - 2008-09-12 to 218 Mid Autumn

I think your pyramid needs a gold top.

Also, yay Colosseum!

Submitted by: Dakira - 2008-09-20 to 221 Early Summer

Woo Gold capped pyramid!

I'd like to see what happens with that temple you're building. Are you going to keep the second floor curved at all?

Submitted by: pharoah - 2008-09-21 to 221 Early Summer

Are the buildings at the ground z level, northeast corner of your fortress green houses?

Submitted by: pharoah - 2008-09-21 to 221 Early Summer

by the way i love your fortress!

Submitted by: ryo! - 2008-09-21 to 221 Early Summer

I'm not really going to change the temple at all (Apart from removing the three staircases at the sides).

And those (phyllite) bridges are basically greenhouses - I don't really need them there, but it makes it easier to access the doors to the northeast.

Submitted by: A_Fey_Dwarf - 2008-09-22 to 222 Mid Summer

What I think you need is a giant underground construction. You already have loads of aboveground buildings and you are running out of stone, so why not dig out a gigantic pit or other elaborate structure to throw your goblins into. Or even better you could dig out an underground cathedral like this one: Ectosack

(for some reason I can't put a link in the comment, I am sure I used to be able to)

Admin Edit: made this into a link for you

Submitted by: Markavian - 2008-09-23 to 222 Mid Summer

Use the format: [map=3036] for internal links, sorry about that.

Submitted by: TotalNewb - 2008-09-28 to 222 Mid Summer

...I'm new, so I might be mistaken, but do I see some sort of goblin prison on the surface??

Submitted by: ryo! - 2008-09-29 to 222 Mid Summer

Heh, it's actually the aftermath of a goblin ambush - though sieges always require me to increase the size of my refuse stockpile.

Submitted by: Caranha - 2008-10-17 to 215 Early Summer

Loved the road :-) when was the fort founded?

Submitted by: ryo! - 2008-10-17 to 226 Early Winter

I can't actually remember, but fortunately my dwarves can - according to the engravings in the fort, Twolancers was founded in the early spring of 212.

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