Twolancers - 221 Early Summer by ryo!

Map Description:

Twolancers is now a Duchy, and the queen and king consort have arrived. But...they're not really doing much.
Population is at 221 dwarves currently (The cap is at 200) but due to the lack of moving water and caging of most animals, my FPS is still bearable.

There were three sieges last year, and only one of my dwarves died - but annoyingly, it was a legendary marksdwarf. This obviously left countless articles of clothing, suits of armour and body parts all over the map, which took a long time to clear up. I exported some narrow equipment to try and make some more space in my stockpiles, but I accidentilly exported leggins - which my duchess consort wasn't happy about. 7 dwarves were punished, and my metalcrafter was charged thrice (even though he's the one that fulfills most mandates). All other dwarves have been released, but my metalcrafter still has 27 days to go.

You might notice a couple of my new constructions - a limestone arch above the road and a phyllite temple to the south. I also added a native gold block (which I happened to have lying around) to the top of my pyramid (Dakira's suggestion).

Quick statistic: 11747 rocks used in buildings, 3576 left.

Point of Interest: 3Dwarf pictures

(I needed an excuse to make a "map default" poi)
Battlements
Colosseum
Pyramid
Temple
Arch - ryo!

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maps/2008-09/ryo-Twolancers-new-221-10742.fdf-map Twolancers is now a Duchy, and the queen and king consort have arrived. But...they're not really doing much. Population is at 221 dwarves currently (The cap is at 200) but due to the lack of moving water and caging of most animals, my FPS is still bearable. There were three sieges last year, and only one of my dwarves died - but annoyingly, it was a legendary marksdwarf. This obviously left countless articles of clothing, suits of armour and body parts all over the map, which took a long time to clear up. I exported some narrow equipment to try and make some more space in my stockpiles, but I accidentilly exported leggins - which my duchess consort wasn't happy about. 7 dwarves were punished, and my metalcrafter was charged thrice (even though he's the one that fulfills most mandates). All other dwarves have been released, but my metalcrafter still has 27 days to go. You might notice a couple of my new constructions - a limestone arch above the road and a phyllite temple to the south. I also added a native gold block (which I happened to have lying around) to the top of my pyramid (Dakira's suggestion). Quick statistic: 11747 rocks used in buildings, 3576 left. 20 830 1308 1.00 top (I needed an excuse to make a "map default" poi) [url=http://img397.imageshack.us/img397/3461/battlementsvu5.png]Battlements[/url] [url=http://img397.imageshack.us/img397/4828/colosseumym1.png]Colosseum[/url] [url=http://img397.imageshack.us/img397/9428/pyramidax0.png]Pyramid[/url] [url=http://img92.imageshack.us/img92/2562/templenewzt4.png]Temple[/url] [url=http://img396.imageshack.us/img396/3317/archna3.png]Arch[/url] ryo!

Comments

Submitted by: Markavian - 2008-09-01 to 215 Early Summer

Liking the battlements, what is that road made out of leading east?

Submitted by: ryo! - 2008-09-02 to 215 Early Summer

Bauxite, with small microcline roads either side.

Submitted by: Dakira - 2008-09-03 to 216 Early Winter

I want to see this Colosseum you're building.

Submitted by: Lord Dullard - 2008-09-03 to 216 Early Winter

A zombie dragon AND a zombie hydra..!? Upload that fight!

And nice map, a lot of neat ideas here.

Submitted by: Dakira - 2008-09-12 to 218 Mid Autumn

I think your pyramid needs a gold top.

Also, yay Colosseum!

Submitted by: Dakira - 2008-09-20 to 221 Early Summer

Woo Gold capped pyramid!

I'd like to see what happens with that temple you're building. Are you going to keep the second floor curved at all?

Submitted by: pharoah - 2008-09-21 to 221 Early Summer

Are the buildings at the ground z level, northeast corner of your fortress green houses?

Submitted by: pharoah - 2008-09-21 to 221 Early Summer

by the way i love your fortress!

Submitted by: ryo! - 2008-09-21 to 221 Early Summer

I'm not really going to change the temple at all (Apart from removing the three staircases at the sides).

And those (phyllite) bridges are basically greenhouses - I don't really need them there, but it makes it easier to access the doors to the northeast.

Submitted by: A_Fey_Dwarf - 2008-09-22 to 222 Mid Summer

What I think you need is a giant underground construction. You already have loads of aboveground buildings and you are running out of stone, so why not dig out a gigantic pit or other elaborate structure to throw your goblins into. Or even better you could dig out an underground cathedral like this one: Ectosack

(for some reason I can't put a link in the comment, I am sure I used to be able to)

Admin Edit: made this into a link for you

Submitted by: Markavian - 2008-09-23 to 222 Mid Summer

Use the format: [map=3036] for internal links, sorry about that.

Submitted by: TotalNewb - 2008-09-28 to 222 Mid Summer

...I'm new, so I might be mistaken, but do I see some sort of goblin prison on the surface??

Submitted by: ryo! - 2008-09-29 to 222 Mid Summer

Heh, it's actually the aftermath of a goblin ambush - though sieges always require me to increase the size of my refuse stockpile.

Submitted by: Caranha - 2008-10-17 to 215 Early Summer

Loved the road :-) when was the fort founded?

Submitted by: ryo! - 2008-10-17 to 226 Early Winter

I can't actually remember, but fortunately my dwarves can - according to the engravings in the fort, Twolancers was founded in the early spring of 212.

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