This is my first fortress that didn't fail. I managed to incorporate most of the features I wanted, including a permanent waterfall, massive reservoir, tower-cap farm, obsidian factory, magma/water doublemoat. I cheated, in a way: I just kept reclaiming it everytime I was destroyed. Or reclaiming it and just bringing along the stuff I needed to get stuff going... or reclaiming and abandoning just to harvest all the steel for next time. Anyway, I think it ended up being pretty attractive.
One large point of interest in the demon pits. I just totally lucked out in having them almost in the center of my fortress. I mean, after the demon bit...
Once that was taken care of, on the (third? fifth?) reclaim after I built in the garbage disposal chute into the demon pits. That has been very useful. The internal reservoir also drains into those pits. I love them... but every time I reclaim, I wall them off, just incase. Oh, and by the end I just started wanting to finish what I was doing more than not cheat, so I used Dwarf Companion to max out a bunch of dwarves skills. That's how I ended up with all the horrible, horrible legendary fortress guardsmen who now brutalize my dwarves. Live and learn.
The view from afar. The roads were fun, and I dug through the mountain all the way up to prevent out of map access to the top. The roads keep all the civs that trade coming pretty readily. The doublemoat is visible from here. I think the overall aesthetic of the fortress is good, but I've seen much prettier ones for sure... - armrha
There are 4 comments for this map series, last post 2008-11-27
Beachbells Fortress of Dawning
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