Another two years along...
The castle keep is a little more complete, and currently the dwarfs are finally building their bedrooms. Expansion after this is going to involve enclosing the keep and the area to the west of the castle with another wall, and shifting most of the workshops there.
Most, as I'm not going to try piping magma up for things that require it, though. Those are staying on the lower levels; I'm bound to get something wrong and incinerate a lot of dwarfs if I attempt it.
( 156 Early Spring → onwards )
The shiny green-glass dining room. This is actually worse than the usual quality of dining room, but only because I can't engrave every surface in sight this time.
I'm going to use a number of the gems picked up from mining and trading to encrust any more tables and chairs I end up putting in here. That ought to boost quality a bit. - Maisoul
There are 2 comments for this map series, last post 2008-12-04
Trutharch
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-12/maisoul-Trutharch-region4-156-757.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Bitzeralisis - 2008-12-04 to 152 Early Summer
A glass castle? I'm building something like it; the difference is that I'm building a glass tower, and that the tower won't do anything but look fancy.
Personally, I think that some tilesets (especially the shaded ones) are too fancy and distracting. I prefer modest tilesets like the default one. I don't like character sets for the same reason.
Submitted by: Maisoul - 2008-12-04 to 152 Early Summer
Generally, a castle is a tower with a couple of walls around it anyway.
I think the main difference is that I'm looking to expand horizontally, if I must, rather than too far vertically. I picked this level because there was a fair amount of room to the north for further structures - I'd have gone for the next Z-level down for laziness if I just wanted to go up.