Staffrare - 115 Mid Autumn by Dakira

Map Description:

Fort Staffrare Log
16th Sandstone, 115

On the 23rd of Limestone, 113; our Great Leader Tekkudadag has fallen. His memory will live on as we create a temple to him and his efforts in leading Staffrare from a small outpost to a bustling city.

Since we've begun the construction of the "Temple of Tekkudadag", the Masonry has practically doubled it's output. There were a lot of Olivine Blocks just cluttering things up and after they were set into some temple floors everything just kicked back in. I really shouldn't underestimate the
power of clutter anymore.

The Baron has been getting better lately, I recently found out he's had a population cap in effect keeping the city around 80 dwarves. He's also been much more lenient on finishing the construction of Fort Staffrare, which by the way is now complete.

Homelessness is at about 20% which is a large improvement from a couple years ago but there is still a lot that needs to be done about this.

With Fort Staffrare now more or less completed, we've begun moving materials out into the city. Stockpiles for metals, food, drinks, and other goods are finally being redistributed and soon citizens will have no need to enter the fortress anymore and they can reside within their city and not our walls.

Many smaller projects still remain for the city and the fortifications; for example the southern wall and military depot.

Point of Interest: The Completed Fort Staffrare

As of the 20th of Slate, 115 (mid Spring)
Fort Staffrare is Complete! After putting off the southern annex for quite some time, the fortress is in a complete status for all intensive purposes. There are still some smaller internal additions that need to made such as a more accessible water source.

A squadron of guards has been put on patrol throughout the fortress. - Dakira

There are 16 comments for this map series, last post 2009-10-11

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Comments

Submitted by: Salmeuk - 2008-11-08 to 105 Early Spring

I like the premise, add more maps!

Submitted by: Maggarg - 2008-11-15 to 108 Early Spring

a drawing of Staffrare would look so cool.
It'd look a bit like an oddworld game, specifically oddworld stranger.
I love the town.

Submitted by: Salmeuk - 2008-11-29 to 108 Early Spring

Add another map. I like this idea.

Submitted by: sneakeypete - 2008-12-02 to 109 Early Summer

It'll be a nice lake when it gets built :)

Submitted by: Dakira - 2008-12-03 to 109 Early Summer

I'm sure it'll look good when it's finally filled.
I'm not good at damming rivers, so there's a good chance I'll just floor it over and start pumping.

Submitted by: Dakira - 2009-01-28 to 111 Early Spring

It's been a while, but Staffrare is back.

Submitted by: Caranha - 2009-01-28 to 109 Early Summer

I find the hapzard housing very pleasant to the eyes :-)

Submitted by: magic dwarf - 2009-01-28 to 111 Early Spring

I have the exact same problem with having too many projects to complete. I have about 6 mega projects half completed on my map. Well, good luck with your lake. It looks like its going to be awesome. I might even steal your idea and start a lakeside resort of my own if i tired of my current fortress.

Submitted by: juice - 2009-01-28 to 106 Early Winter

You could always make the unstable ground area another entrance. Instead of walling to the edge, start walling to the east and loop back around somehow, or connect it to part of the landscape. You could even then use the contained empty areas for random things like "housing" for nobles.

Submitted by: Dakira - 2009-01-30 to 111 Early Spring

I like the idea but part of the story behind this fortress is to build a wall along the Dwarven-Elven-Human border at this site.

Dwarven Lands to the north east, Elven Lands to the west (forest), and Human lands to the south.

Submitted by: magic dwarf - 2009-01-30 to 113 Late Spring

Mayor: finally the lake is full. Stop working the pumps.
Urist: Uhh... they work automatically on unlimited power, we'd have to dissemble them to stop them.
Mayor: Ok, do that then
:water moves up to 1/7 on main village:
Urist cancels remove pump: dangerous terrain.
Mayor: ohh F@#$%@#
:Duke mandates a wooden lifeboat:

Submitted by: Dakira - 2009-01-30 to 113 Late Spring

lol, That would make more sense actually.
What was happening was that the entire town used the dry lake bed for traveling. So when the water came they all had to get used to using the bridges and oh did they hate that at first.

Submitted by: Lacero - 2009-01-31 to 113 Late Spring

Great idea, congrats on getting the reservoir done :)

Submitted by: juice - 2009-01-31 to 113 Late Spring

Bridges eh? I like that.

Submitted by: magic dwarf - 2009-02-21 to 115 Mid Autumn

Congrats on completing your megaproject.

Submitted by: saharo - 2009-10-11 to 115 Mid Autumn

This map deserves my first comment ever on DF Map Archive...
everything is so astounding... there's love in this project. I think that is really inspiring to have a story background for the first dwarves, when I master a bit more this game I'll give it a try.
Man, you're an inspiration!!!

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