Killed a Titan, now the merchants are stuck. They bugged out. I am hopin' for a siege to come and kill them.
- Lux782
There are 3 comments for this map series, last post 2009-04-08
Woundmerchants
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/lux782-Woundmerchants-region1-221-32.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: WorMzy - 2009-04-08 to 222 Early Spring
Impressive. Have you hidden all the excess stone, or have you dumped it?
I really like how you've set out the bedrooms.
Submitted by: Lux782 - 2009-04-08 to 222 Early Spring
I dummped the rock in the center tile of my staircase. I plan to build some stuff around it so I have quick and easy access to tons of stone.
Submitted by: Sinergistic - 2009-04-08 to 222 Early Spring
I like the way you've ignored common fort building 'practices' and gone straight to the very bottom of the map, and expanded horizontally, rather than vertically.
The way you've built your bedrooms (little 'clusters' inside of a huge rectangle) has given me the beginnings of an idea.
You really ought to get some water down there, and irrigate a patch of land. It would fit better with your current 'everything on one level' layout.
On the whole, a very nice fort ^^