Lot's happened this year, not the least of which being the construction of the Great Hall, a new room I will be using to house pretty much anyone and everyone in the fortress come dinner time. It's about 40x30 tiles (41x31 cause I forgot about the tile I started on when designating) and three tiles high, with 16 massive pillars holding up the roof. (I know there aren't any cave-ins, and if they worked like they use to It'd still collapse, but this looks cooler).
There's more, but this time I'll probably get to add all the PoI I want, so I'll end the description here.
[EDIT]: Also, new tileset, I'll probably upload it later, if anyone wants it.
The ground level of my fortress. A relatively small area with a big wall around it. The small statue garden has a glass floor, letting the light in on my better, but still just as small, statue garden below. Animals are chained up along the sides, I keep goblin PoWs along the back wall, and the farms near the entrance have been removed.
The farms were actually removed to make room for a waterfall system that, as you can probably tell from the mud near the lower-right, didn't work. Only one death though, before one of the dwarves managed to tear down the axle connecting the water-wheel to the pump, and it was just a new peasant immigrant, so it doesn't really matter.
The wooden building just north of the trade depot is the keep, and serves as the primary entrance into the underground portion of my fortress. The three weapon traps at the entrance are loaded with spiked wooden balls, and so are not particularly deadly. The second floor serves as a barracks, and the roof has some targets for my marks-dwarves. The two towers at the bottom near the bridge allow access to the gatehouse and wall, which has the lever for the drawbridge. - timmeh
There are 7 comments for this map series, last post 2009-05-09
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