Guardedroad - 250 Late Spring by Zaltanek

Map Description:

Magma Wall generator has been completed. Unfortunately it doesn't seem to do damage to anything below. I am uploading a movie showing it in action. The next siege I will test how effective it is. It semi killed a dragon...
The MWG was active and dumping magma. Unfortunately the dragon was unharmed until it flew up and tried to eat the intake end of a pump. Inceneration of the dragon was nearly spontaneous.

If all else fails I can deactivate the MGW and just fill the area with magma. The MGW can then pump the magma out. I have noticed that magma pumps don't like pumping 1/7 magma, it just leaves it on the ground.

Point of Interest: Completed mega project- Magma Wall Generation

Added a movie of the genrator while it is running. I will add another during the next siege. It still needs some tweaking to work correctly. - Zaltanek

There are 7 comments for this map series, last post 2009-07-17

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Comments

Submitted by: Fedor - 2009-06-09 to 247 Early Winter

Now see, what we have here is what they call a *quality* fort!

Submitted by: skaltum - 2009-07-14 to 247 Early Winter

wow the sewers not quite veryinky but still wow. is this for a tree farm?

Submitted by: Zaltanek - 2009-07-14 to 247 Early Winter

The river is mainly because i thought it would be nifty. I like the way it turned out, the only issues are buggy pressure plates and death of FPS. That is why it isn't full. When it is river runs at 7/7 except where it drops a Z level. The bottom housing area around the islands was wallled off and flooded. The walls were then deconstructed. I was hoping to turn it into a garden, unfortunately for some reason tower caps aren't growing.

Submitted by: Lacero - 2009-07-14 to 247 Early Winter

I think you need an underground river or pool to trigger towercaps. If you've got one any water will trigger them.

Any chance of an upload with the river redirected? It looks like it would be awesome, but I can't quite see how it works. Do you have pressure pltes and floodgates everywhere to prevent overflow?

Submitted by: Zaltanek - 2009-07-14 to 250 Late Spring

The 250 Late Spring link has the river flowing. There are a few pressure plates that control the flow. The first is on the dining level. It controls the floodgate around the ring. It is in the small alcove on the west side. It triggers on water depths 6-7. The problem is sometimes it fails to trigger and the fortress begins to flood. To combat that I have emergency drain to the north, and a lever tied to the east west floodgates that I can open manually. Due to two or three floods i gave up and just keep it open all the time.

The second set is on the 2nd to lowest level. It controls the flow to the chasm. It allowed me to flood the housing level.

Submitted by: Lacero - 2009-07-15 to 251 Mid Winter

Wow, very nice river.

Submitted by: Zaltanek - 2009-07-17 to 251 Mid Winter

A BBCode picture

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You can download the compressed map file: 2009-06/zaltanek-Guardedroad-region1-250-8963.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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