Towerclouted - 232 Early Autumn by Quietust

Map Description:

Nearly four more years have passed since my last snapshot.

Hundreds of livestock were butchered, and the breeding area has been redesigned to keep all of the females in separate stalls (with windows so they don't get too lonely), also reducing the breeding female count from 5 to 4. Using all of the leather gathered (and some additional leather purchased from the humans) and lots of plant fiber cloth, I've produced enough clothing so that my entire fortress will no longer have to walk around naked.

Two new food stockpiles were added, mainly to hold all of the extra meat produced from said butchering, as well as consolidating all of my (purchased) fish.

For aesthetic reasons, all of my workshops have been torn down and rebuilt out of green glass blocks. Additionally, my garbage disposal has been rebuilt using clear glass blocks and portals instead of floodgates (using a temporary constructed wall to prevent the middle door from collapsing).

Every last dwarf in my fortress is now Legendary. Oddly, my bookkeeper still insists that 3000 of each coin type is necessary, and my dwarves still refuse to relinquish ownership of their coins, so I've started a project to systematically atomsmash them. All of the coins in my vault have already been destroyed by dumping their bins (though one of them was masterwork, the owner didn't seem to mind much).

The elves brought me another female cougar a few years ago (well timed, since the original one died of old age shortly afterward), and just this spring brought a male, so I can finally start breeding them.

Over fifty thousand rocks have been atomsmashed in the mining tunnels beneath my workshops, and the job isn't even half done yet. My framerate has shown marginal improvements, though the eventual completion may speed the game up to a more manageable level.

Since this fortress is more or less mature, I have begun searching for a suitable site for its successor, preferably with an underground pool or river (for growing tower caps) and a chasm and/or bottomless pit (for simpler disposal of excess items and water/magma, and possibly a Giant Cave Spider). Additionally, having experienced the inherent problems with the Dwarven Economy when using coins, I plan to leave the economy disabled next time.

There are 3 comments for this map series, last post 2009-08-31

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Submitted by: _nil_ - 2009-08-23 to 232 Early Autumn

The problem isn't really the economy, it's the coins, and you can have one without the other (dwarves will just use credit cards if there is no currency)

Submitted by: Quietust - 2009-08-25 to 232 Early Autumn

I actually solved the coin problem a few days ago through some modding - I melted down all of my gold/silver/copper items (replaced the silver chains in my prison with black bronze, replaced my guards' silver swords with bismuth bronze, and relocated some of my zoo creatures out of 4 gold cages), paved a few hallways with floors using all of the remaining bars, then set their boiling points to 10000 and watched every single coin boil away in an instant (plus about a hundred silver crafts; a few were masterwork, but everyone's still ecstatic).

Some might call this cheating, but I'm justifying it in the name of lag reduction - my framerate has since risen to 30fps with temperature off (with it on, it's still unplayable at around 13-14).

Submitted by: Markavian - 2009-08-31 to 237 Early Winter

It must have been fairy gold if its all boiled away.

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