Alåthid, "Boltrock" - 1060 Mid Autumn by Turgid Bolk

Map Description:

Sad news, your majesty. The merchants have returned from our youngest outpost, and though they were laden with goods, it seems Boltrock has fallen on some hard times. The unicorns have proven a menace to the fortress, killing some of the first immigrants. But worse, some they leave with mangled limbs and other grievous wounds. The workforce is severely slowed by the care needed for the injured.

One of our merchant's escorts showed his bravery by killing five of the ferocious creatures, a whole herd, collapsing from exhaustion after the final blow, but alas, there are dozens more still roaming the wood. As if this wasn't enough of a threat, monkeys routinely try to steal the clothes of the dead before they can be moved inside, and often cause more injuries to our citizens and war dogs. During the summer a band of frogmen leapt from the cave waters and killed a dwarf, running back into the blood-red river like cowards before our military could arrive. Two of our injured people have gone mad from pain and depression, and the metalsmith from the anvil supply mission was possessed by evil forces and cannot now be roused to useful work. The citizens fear for his sanity.

Though there are problems, the colonists report some successes. The workforce consists of only 18 healthy dwarves, but the dog-breeding and livestock-breeding programs are taking off. There is plenty of food to go around. The housing wing appears to be coming along nicely, and other parts of the fortress have been expanded as well, as I've indicated on the map. If your humble servant may suggest, great King, sending more dwarves to aid the efforts of these brave souls. No doubt this cruel mountain holds great riches, and great potential for a true mountainhome.

There are 6 comments for this map series, last post 2007-08-24

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Comments

Submitted by: Turgid Bolk - 2007-08-22 to 1059 Mid Autumn

There's an odd black border on the bottom and right sides of the map, dunno why. At least it didn't cut off any of the tiles. Also, for me, when I first load the map it centers on the bottom edge. Minor weirdness.

Submitted by: Markavian - 2007-08-22 to 1059 Mid Autumn

You "had the merchants drowned as soon as they gave me the map"... that was a bit cruel wasn't it?

RE: The black border, thats the map viewer adding extra space in, the blocks of tiles it generates need to be a certain size and it pads them with black space if they are too small.

The viewer centres to a specific X, Y coordinate usually the front gate on most maps - but your map has been cropped, and that's why it starts off along the bottom.

I really enjoyed reading your report to the king, well written - I look forward to future reports from Boltrock!

Submitted by: Turgid Bolk - 2007-08-23 to 1059 Mid Autumn

Hm, I guess it's not necessary to crop it anyway, so I'll leave future maps full size. Thanks!

Submitted by: Markavian - 2007-08-24 to 1060 Mid Autumn

So its not really a corpse in the graveyard stockpile? They're all buried, right?

That's one crazy housing layout you've come up with. Are you not going to mirror it on the south side?

See if you can make some unicorn leather from the dead creatures, it may serve as a fine present to your king.

Submitted by: Mzbundifund - 2007-08-24 to 1060 Mid Autumn

I really like your organic bedroom hallway. I also notice somebody's been statued into their room and is dying of thirst. Some uppity noble or something?

Submitted by: Turgid Bolk - 2007-08-24 to 1060 Mid Autumn

Haha, well it really is a corpse, but it will get buried as soon as the over-worked dwarves move the food from the stockpile and do countless other hauling tasks. It seems they don't want to butcher those dang unicorns...I really want to have some unicorn skull totems! Just like the "real" unicorn skulls that have appeared in museums and fascinated Victorian gentlewomen.

I might mirror it eventually, but it's really too big for my current population and not very efficient. I'd like to see what else I can come up with for the other side...I'm not sure yet what I'll need and what might balance it aesthetically. Just another chance to use the ol' DF creativity!

And oops, the statue was just there so I could put the door where I wanted it (next time I'll design it so I don't have to use an exploit to place the doors), and someone snuck in there before anyone managed to drag the statue over. It's set to 'remove' but goodness knows when the dwarves will get around to it; they have food to move!
Anyway, thanks for the kind words.

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