Logo - Muckgrotto - 108 Early Spring by Logo

Map Description:

My map for the DFM2 Contest

Point of Interest: Project 4: The Grotto

This is the big one for my fortress. I wanted my dwarves to have a dwarf-like habitat and I also wanted to stay true to the name of Muckgrotto. So my plan ended up being this, a 6 z-level cavern carved out deep below the earth.

For whatever reason the thought of a Grotto makes me think water so I wanted the cavern to have a watery floor and use the interconnected bridges as means of travelling. - Logo

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2009-10/logo-Muckgrotto-DFM2 - Muckgrotto - Logo-108-0.fdf-map My map for the DFM2 Contest 1 1239 2687 2.50 top This is the big one for my fortress. I wanted my dwarves to have a dwarf-like habitat and I also wanted to stay true to the name of Muckgrotto. So my plan ended up being this, a 6 z-level cavern carved out deep below the earth. For whatever reason the thought of a Grotto makes me think water so I wanted the cavern to have a watery floor and use the interconnected bridges as means of travelling. Logo

Comments

Submitted by: Lord_Shadow - 2009-10-11 to 108 Early Spring

what is your frame rate at

Submitted by: Logo - 2009-10-11 to 108 Early Spring

Running at 30 fps at the moment, my computer is fairly new.

Submitted by: Sinergistic - 2009-10-11 to 108 Early Spring

Oooh, very nice.

To bad about the water flowing in from the fortifications. Having a huge waterfall around that central tower would have been epic.

You could probably still do it, you would just need an intricate setup of pumps to remove excess water and pump it back up to the aquifer level. Would kill your FPS though.

Submitted by: Solifuge - 2009-10-11 to 108 Early Spring

Wow... I love that Grotto! That's honestly beautiful, and creates a really neat atmosphere for the underground section of the Fortress. Something about a city built over a flooded cavern evokes a really awesome image in my mind.

Submitted by: Markavian - 2009-10-12 to 108 Early Spring

Yes, wow... the grotto is certainly the crowning acheivement of the fort. Really gives a sense of outdoors deep beneath the ground.

Submitted by: Fleeting Frames - 2016-09-08 to 108 Early Spring

*gestures at the bridges in grotto*

I must say, I absolutely love the aesthetics of mid-air catwalks, even if their efficiency is worse the grander they are (especially if I make them most catwalky and 1-tile wide - though with staircases, can be several z tall path). Whenever I get a proper excuse, I build one :v

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Don't have Flash?
You can download the compressed map file: 2009-10/logo-Muckgrotto-DFM2 - Muckgrotto - Logo-108-0.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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