By the end of the winter my food had run much lower than I expected. But we made it through with a little food and booze to spare. Now that I have two farms in production and a number of competent farmers, the food is rolling in and I am no longer concerned with it. My only frustration now is that I had a number of trappers immigrate, but I don't know how (or if) hunting works. I have a butcher shop and a stockpile for corpses next to it. But the ground outside is littered with dead groundhogs and I have yet to butcher a single one.
I kept my miners very busy, and as a result they have become quite skilled. I was also fortunate to receive 2 more miner immigrants as well, so I've got a nice fortress carved out for myself. I've had a lot of bad experiences with poor planning, but I feel like the arrangement I have now is good. My generic, 9x12 rooms are quite flexible in how they allow me to place my industry, and I like that. Also, this is the first time I've managed to house my dwarves in private rooms instead of barracks, which I am proud of.
In past games I was frustrated and confused by strange moods, but I finally got lucky with an easy one. One of my trappers, possibly due to his obsession with skeletons, made himself a legendary bone shield and became a bonecrafter. It was all far more simple than what I have had to deal with before with moods (particularly metalsmiths). He just grabbed a workshop and a fish bone and went to town.
There are 4 comments for this map series, last post 2007-09-03
No points of interest found.
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.