Quick 3D shot to hook Urist McCasualviewer:
(link to larger version: http://img135.imageshack.us/img135/7836/dfundergrotto92big.png )
I've figured out that the fort was founded in 82, and it's 92 now - and as it's almost 6th Felsite, the date that mining started in 86, it's both the 10-year anniversary and the 6th year since the mining started. ...A lot has happened since then (understatement). Hoo boy.
The fort is vaguely starting to look like how I ultimately want it to. Currently my favourite parts of the fort are Engineering and the DM's dungeon. I really had fun with them.
Do take a look around, I've been pretty busy.
Sadly, the last few years (which, at 5ish FPS, have played out sloooowly) have resulted in the most deaths I've had. My favourite miner, and one of the original seven, was frozen in ice while exacavating the moat through the aquifer in the winter (he was level 58 in mining according to DC), along with another one frozen, one suffocating after falling during a cave-in and not getting over his throat damage, and one mysterious death I've still yet to understand, listed in a POI.
Other random info: Of the fort's currently population, all but eight dwarfs are married - there's three single guys and five single girls, so along with the fort's single child (girl) born before we hit popcap, there will eventually be only three single dwarfs.
I've begun the incredible task of designating the rest of the cavern for mining, but haven't included it on the map. It's kind of difficult to carve out stalactites, especially when you need to fit equal amounts of living space into them as they get thicker and thicker. Should look awesome when done, though.
Phew. That should do it for another couple years. Okay, POI time.
Man, I love this view. Visible are the shrine to Armok, the higher levels of the DM's dungeon, the miner's guild, the drydock, the well under the hospital, the dining pods, the industrial plaza, the beach, the graveyard, and the temporary residence. - Retro
There are 15 comments for this map series, last post 2010-03-13
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.
Don't have Flash?
You can download the compressed map file: 2009-12/retro-Undergrotto-Undergrotto-92-6553.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.
Submitted by: ajr_ - 2009-11-13 to 85 Mid Autumn
Looks great. The yard is ugly though. It's great you've gound such a great graphics tileset.
Submitted by: Retro - 2009-11-15 to 86 Early Autumn
I totally agree - it's an awful yard. Again, it's temporary (thank gods) so once I finish the diggin' and get permanent places for things underground, I'll be able to finally take remove that mess.
Submitted by: Doomshifter - 2009-12-03 to 89 Late Spring
This place is AMAZING! May I request that you share the save on DFFD? I'd really like to take a better look with vis-fort. I wonder what it'd look like on Stonesense?
Submitted by: Retro - 2009-12-03 to 89 Late Spring
Why thank you! Since I don't think anyone's done anything quite like this before (in terms of sheer terraforming and natural cavern shaping), I'm expecting to post a topic in the forums with a buttload of information, screenshots (in VF as well as Stonesense - the fort's designed for viewing in visualizers, actually, so it's quite cool), and the save - but not until I'm completely done. I've got quite a vision ahead of me still, and I'm only a month or so into the project thus far.
I suggest reading through older map POIs if you haven't already. I enjoy detailing my fort, so there's quite a lot of information there!
Submitted by: Henman - 2009-12-12 to 92 Mid Spring
I am amazed by the scale of this project!
Submitted by: Lord Dullard - 2009-12-14 to 92 Mid Spring
Quite impressive! You have a very imaginative way of constructing things.
Submitted by: Markavian - 2009-12-17 to 92 Mid Spring
Excellent undergrotto, visionary stuff :)
/req stonesense pictures as well, if they turn out good!
Submitted by: Retro - 2009-12-17 to 92 Mid Spring
I've done some looking around in Stonesense, but what with the colours all being the same, I didn't take any screenies. The new version just came out today, though, so I'm going to take a look-see in that later tonight and edit some screenies into this comment.
ed- screenies are here.
Thanks again for all the positive comments. I won't be able to use DF for a while thanks to exams then festivities, but the next time I upload a map, I'll be sure to make the blurb at the top smaller. In hindsight, it's a huge pain to scroll up then down every time you change POIs.
[Message edited on 2009/12/21 at 01:55 by Retro]
Submitted by: Silfurdreki - 2010-01-16 to 92 Mid Spring
I really like the way it's made to look good for dwarves, doing something like that takes some skill at visualising just what you're building and seeing the potential in unshaped landscapes. This is usually the way I try to build my own fortesses, and as such I think this is exceedingly beautiful, way better than any fort I've ever made.
I especially like the way the entrance snakes its way from the surface into the cavern via the trade depot on top of the huge pillar thingie.
Submitted by: Markavian - 2010-01-19 to 92 Mid Spring
Retro- yeah, wow! The undergrotto looks fantastic in stonesense. The variety and colour presented really does it justice.
Submitted by: Retro - 2010-01-22 to 92 Mid Spring
Thanks for the positive feedback guys!
I've been working on a community fort since late December, mostly to give myself a break and work on my writing, but I think in February I'm gonna take the month to get back to it and finish up the stalagtite housing districts and jail stuff I had in mind. And maybe build that boat in the drydock I wanted, too. Oh, and the palace where residential housing currently is. Yeah, lots to do still.
@Silfurdreki- Yeah, although the insane path to actually access the grotto is pretty nice, it takes like 10 days for traders to arrive. They don't have much trading time left when they get there, so you gotta have everything at the depot already. I really enjoy your style as well (at least, Silverwaters, which is the only fort of yours I've seen). Team up for something someday? :P
(removed the save that was posted here earlier; gonna wait until I've got a finished fort)
[Message edited on 2010/02/23 at 10:16 by Retro]
Submitted by: Silfurdreki - 2010-01-29 to 92 Mid Spring
Actually, teaming up for something someday would be really cool. It could be potentially become Pure Awesomeness
Submitted by: Retro - 2010-02-10 to 93 Mid Spring
Sounds great, I'll drop you a line when the new version's out. I got an idea for a partner-based contest that I think would be pretty cool.
Also, uploaded some more VF screenies here. Stalactites are visible. Check 'em out!
Submitted by: Tiogshi - 2010-02-12 to 92 Mid Spring
Sure puts my vertical carving project, a fully smoothed and engraved castle carved of natural stone, to shame. I shall obviously have to try harder. :)
Submitted by: Demonic Spoon - 2010-03-13 to 96 Mid Autumn
Amazing fortress, awesome in every detail. You deserve a medal. Also, why do you insist upon calling the shrine to armok modest and small and simple the whole time, I found that rather amusing. Also, love the mystery chair in the pool beneath the lighthouse, the graveyard is awesome, the throne room impressive, the boat humorous, the grotto awe-inspiring and the cage over the trade depot made me laugh.