Wandertower - 1065 Mid Winter by msallen

Map Description:

Despite all of my obsessing about food, my first real bit of drama occured since my last report. The culprit is a barrel shortage caused by depleting my wood stockpiles. I have actually produced and gathered over 350 units of food, most from my farm plots (I also have a good bit of meat and fish and collected plants). Unfortunately, my barrel shortage killed my booze production, and my dwarves have been getting lazy because the fort ran out! I think I've managed to recover by this point--I've got some empty barrels in my wood shop and have built up some booze reserves. But I definately learned my lesson. Soon I'll have to work on my bed shortage!

Speaking of food, I was very happy with my nile style farming. In the past, I've tried to jump right in to irrigated farming, but this has been much easier and I get my farms moving sooner. I guess the threat is that river monsters can attack my dwarves, but I just haven't had a problem with that yet. I am looking forward to encountering an aggressive monster because I have no experience with that yet.

I had another lucky mood take my weaver, and he made a legendary shoe and is now crafting masterpiece clothes. I think my legendary bone crafter is decorarting them, too, making some very nice clothes. Will my dwarves start claiming these, or do I trade them away? I'm not really sure what the value to making clothes is yet.

Speaking of legendary things, I furnished and smoothed my dining room and the dwarves already consider it legendary. Is it really that easy to make a legendary dining area? There are no statues or anything in it, and my mason rarely produces masterpieces (he made a door once and thats it). I don't even think I made my furniture out of dark or light stone. I went ahead and engraved it too, so now I am sure they really like it. But it just seems like it was very easy to get it to that state.

There are 4 comments for this map series, last post 2007-09-03

Add a Comment

Comments

Submitted by: Markavian - 2007-08-31 to 1065 Mid Summer

Shiny. Nice entrance, still waiting to flood it I presume? Lost anyone to floods yet?

Submitted by: msallen - 2007-08-31 to 1065 Mid Summer

No, for some reason the pathing algorithm rarely leads dwarves into the channels and it was much easier to flood than other versions I've made. I think because dwarves are only interested in getting outside and then back across the bridge. In the next map you'll see I flooded it so I could build the bridges across it. One dwarf got caught in that flood, but he managed to stagger out onto dry land. Hopefully when I flood it for good everyone will live.

Submitted by: Markavian - 2007-09-01 to 1065 Mid Winter

Yes, legendary dining rooms are that easy to get, remember its a shared one, as apposed to a single dining room for a noble. Just imagine, the engravings across the dining room floor are a sight to be hold across the kingdom. ;)

Submitted by: JellyfishGreen - 2007-09-03 to 1065 Mid Summer

If you're still wondering about how to collect dead groundhogs, try o:Orders r:Refuse o:Collect Outside Refuse. Butcher-dwarves will then gather dead animals & butcher them, everything else gets tossed on the refuse pile. (mmm mmm macaque meat!)

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: local_map-1-1065-33649.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: