Fenceskull with dome and entrance completed. I was working my way down to fill out the dome and trying to figure out my next project (deciding between flooding the underworld, making a perpetual waterfall over the dome's surface, a green glass megaproject, or some combination the above) when I realized I'd been hit by the flying goblin bug. Fortunately I have backups, unfortunately I'll loose a year and change. As a result, I've set this fort down for a while, but when I pick it back up I'll use this map as the template, as I'm pretty happy with where it's gone.
Uses Mephansteras's CivForge mod with Stridor's graphic set (vanila graphics from Mayday)
While I still haven't cleaned up the dome floor entirely, I hope to eventually have my animal processing entirely on this level (maybe the one below it too). In the upper left, I have the path to my breeding pit paved with retractable grates; the idea is that I can trap escaping animals behind the various pet-impassable doors then easily drop them back into the pit. It's not foolproof, but it works as long as I don't butcher too many pitted animals at once. Miasma constantly comes out of the trench in front of the auxiliary entrance, which looks pretty cool.
This level also holds the gym. - _nil_
There are 6 comments for this map series, last post 2009-02-26
Fenceskull
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-02/_nil_-Fenceskull-region2-315-28631.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian` - 2009-02-10 to 310 Early Autumn
That's a cool dome, what use is th spiral staircase up the middle?
Submitted by: _nil_ - 2009-02-10 to 310 Early Autumn
That will be my entrance road, designed to both efficiently kill invaders and to use gravity to bring their gear to the trade depot's doorstep.
Submitted by: magic dwarf - 2009-02-10 to 310 Early Autumn
Your dome is definitely not half done yet. Interesting Idea though.
Submitted by: Sinergistic - 2009-02-25 to 315 Late Autumn
How did the entrance work for you?
Sucks about the stuck guy, seems like a bummer. Maybe revert to a save before it happened?
Submitted by: _nil_ - 2009-02-25 to 315 Late Autumn
I actually haven't gotten an invasion (due to the bug, mostly) since the entrance ramp was fully closed off. Before that I was having some trouble with ranged enemies sniping my staircases. Otherwise, though, it works great; I have huge piles of gear on a number of those bridges, ready to be dropped.
Also, trying out the new image tags:
[Message edited on 2009/02/25 at 05:02 by _nil_]
Submitted by: Markavian - 2009-02-26 to 315 Late Autumn
Its turned out to be a fantastic dome, and living area by the looks of things. You don't see buildings like that on this world very often (can't think of any), really cool stuff.