Fenceskull with dome and entrance completed. I was working my way down to fill out the dome and trying to figure out my next project (deciding between flooding the underworld, making a perpetual waterfall over the dome's surface, a green glass megaproject, or some combination the above) when I realized I'd been hit by the flying goblin bug. Fortunately I have backups, unfortunately I'll loose a year and change. As a result, I've set this fort down for a while, but when I pick it back up I'll use this map as the template, as I'm pretty happy with where it's gone.
Uses Mephansteras's CivForge mod with Stridor's graphic set (vanila graphics from Mayday)
I haven't seen any action in the year and change since this guy lodged himself in the sky, and given the rate that they were coming before that, I'm pretty sure this means they're not gonna. I tried collapsing rocks on him as well as a utility or two, but nothing seems to work. - _nil_
There are 6 comments for this map series, last post 2009-02-26
( 310 Early Autumn to 315 Late Winter )
This road will be the main entrance to the fort when completed; visitors will travel up a long ramp to enter the dome near the top, then will spiral down to the ground. This will hopefully achieve three things. First, it'll create a number of well-defended fortifications that fire fully horizontally (I learned from my last big fort!). Second, it'll help with equipment processing; by opening the retractable drawbridges, most gear from defeated enemies should fall to the bottom, right next to the depot. Finally, I'll be able to draw enemies deep into the fort then release my melee champions behind them--no more chasing routing goblins to the edge of the map. - _nil_
( 310 Early Autumn to onwards )
This entrance is for when I need easier access to the outdoors. - _nil_
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