Lancerworked - 144 Early Autumn by sonerohi

Map Description:

My precious baby, wrought from a site with nearly every feature, it lacks only a magma pool. I had a fort with a pit entrance before, but with this one I took it to a new level.

Point of Interest: Spot 10: The grand storerooms and farms!

Currently provides all the storage space this fort could ever need, with the large majority of rocks that exist in this fort being located in the room to the left. As the rock is slowly turned into crafts and furniture and mechanisms, more stock designations shall be placed there to accomadate what will, by then, be a burgeoning amount of supplies. - sonerohi

There are 5 comments for this map series, last post 2009-03-28

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Comments

Submitted by: Stray Elvis - 2009-03-27 to 144 Early Autumn

Nice beginnings, I like the look.

Submitted by: LegoLord - 2009-03-27 to 145 Late Spring

Holy carp, that is one awesome fort for one so young.

Submitted by: sonerohi - 2009-03-28 to 145 Late Spring

Hey Lego, just wait till you see the end of my term. Also, hope noone minds that I removed cave-adaption for this. I frickin hate seeing a fort begin to look like some funky-ass christmas tree with vomit everywhere.

Submitted by: sonerohi - 2009-03-28 to 146 Early Spring

Passin it on to death now.

Submitted by: LegoLord - 2009-03-28 to 146 Early Spring

Hate to be a party pooper, but weapon traps won't work on HFS. Upright spike traps might work, if you can find something that doesn't melt on contact with SoF. Even raw Adamantine melts from those baddies.

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You can download the compressed map file: 2009-03/sonerohi-Lancerworked-region21-144-20321.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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