The first year for our succession fort! I included all the levels we have activity on, and also the uppermost level and lowermost level. The thread for it is here: http://www.bay12games.com/forum/index.php?topic=33031.0
This lever will raise or retract every bridge in this fortress, should the marauding goblins and orcs ever breach our defenses. The stairs right next to it lead into the party hall, the ramps directly on the other side of it lead into the workshop hall. One can see the webs of a giant cave spider, which maimed our chief miner next to that pillar. The pillar itself is placed there to keep water flooding out of our lake, for the floor section above it was never placed due to a miscalculation. Following the bridge further west leads to ramps that will take one up two levels to the depot. - sonerohi
There are 5 comments for this map series, last post 2009-03-28
Lancerworked
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You can download the compressed map file:
2009-03/sonerohi-Lancerworked-region21-145-8474.fdf-map
but you will need the .NET version of
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Submitted by: Stray Elvis - 2009-03-27 to 144 Early Autumn
Nice beginnings, I like the look.
Submitted by: LegoLord - 2009-03-27 to 145 Late Spring
Holy carp, that is one awesome fort for one so young.
Submitted by: sonerohi - 2009-03-28 to 145 Late Spring
Hey Lego, just wait till you see the end of my term. Also, hope noone minds that I removed cave-adaption for this. I frickin hate seeing a fort begin to look like some funky-ass christmas tree with vomit everywhere.
Submitted by: sonerohi - 2009-03-28 to 146 Early Spring
Passin it on to death now.
Submitted by: LegoLord - 2009-03-28 to 146 Early Spring
Hate to be a party pooper, but weapon traps won't work on HFS. Upright spike traps might work, if you can find something that doesn't melt on contact with SoF. Even raw Adamantine melts from those baddies.